File: //var/www/aspa/three/addons/nodes/display/NormalMapNode.js
import TempNode from '../core/TempNode.js';
import { add } from '../math/OperatorNode.js';
import { modelNormalMatrix } from '../accessors/ModelNode.js';
import { normalView } from '../accessors/NormalNode.js';
import { positionView } from '../accessors/PositionNode.js';
import { TBNViewMatrix } from '../accessors/AccessorsUtils.js';
import { uv } from '../accessors/UVNode.js';
import { faceDirection } from './FrontFacingNode.js';
import { addNodeClass } from '../core/Node.js';
import { addNodeElement, tslFn, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from 'three';
// Normal Mapping Without Precomputed Tangents
// http://www.thetenthplanet.de/archives/1180
const perturbNormal2Arb = tslFn( ( inputs ) => {
	const { eye_pos, surf_norm, mapN, uv } = inputs;
	const q0 = eye_pos.dFdx();
	const q1 = eye_pos.dFdy();
	const st0 = uv.dFdx();
	const st1 = uv.dFdy();
	const N = surf_norm; // normalized
	const q1perp = q1.cross( N );
	const q0perp = N.cross( q0 );
	const T = q1perp.mul( st0.x ).add( q0perp.mul( st1.x ) );
	const B = q1perp.mul( st0.y ).add( q0perp.mul( st1.y ) );
	const det = T.dot( T ).max( B.dot( B ) );
	const scale = faceDirection.mul( det.inverseSqrt() );
	return add( T.mul( mapN.x, scale ), B.mul( mapN.y, scale ), N.mul( mapN.z ) ).normalize();
} );
class NormalMapNode extends TempNode {
	constructor( node, scaleNode = null ) {
		super( 'vec3' );
		this.node = node;
		this.scaleNode = scaleNode;
		this.normalMapType = TangentSpaceNormalMap;
	}
	setup( builder ) {
		const { normalMapType, scaleNode } = this;
		let normalMap = this.node.mul( 2.0 ).sub( 1.0 );
		if ( scaleNode !== null ) {
			normalMap = vec3( normalMap.xy.mul( scaleNode ), normalMap.z );
		}
		let outputNode = null;
		if ( normalMapType === ObjectSpaceNormalMap ) {
			outputNode = modelNormalMatrix.mul( normalMap ).normalize();
		} else if ( normalMapType === TangentSpaceNormalMap ) {
			const tangent = builder.hasGeometryAttribute( 'tangent' );
			if ( tangent === true ) {
				outputNode = TBNViewMatrix.mul( normalMap ).normalize();
			} else {
				outputNode = perturbNormal2Arb( {
					eye_pos: positionView,
					surf_norm: normalView,
					mapN: normalMap,
					uv: uv()
				} );
			}
		}
		return outputNode;
	}
}
export default NormalMapNode;
export const normalMap = nodeProxy( NormalMapNode );
addNodeElement( 'normalMap', normalMap );
addNodeClass( 'NormalMapNode', NormalMapNode );