File: //var/www/aspa/three/addons/nodes/display/AfterImageNode.js
import TempNode from '../core/TempNode.js';
import { nodeObject, addNodeElement, tslFn, float, vec4 } from '../shadernode/ShaderNode.js';
import { NodeUpdateType } from '../core/constants.js';
import { uv } from '../accessors/UVNode.js';
import { texture } from '../accessors/TextureNode.js';
import { texturePass } from './PassNode.js';
import { uniform } from '../core/UniformNode.js';
import { RenderTarget } from 'three';
import { sign, max } from '../math/MathNode.js';
import QuadMesh from '../../objects/QuadMesh.js';
const quadMeshComp = new QuadMesh();
class AfterImageNode extends TempNode {
	constructor( textureNode, damp = 0.96 ) {
		super( textureNode );
		this.textureNode = textureNode;
		this.textureNodeOld = texture();
		this.damp = uniform( damp );
		this._compRT = new RenderTarget();
		this._compRT.texture.name = 'AfterImageNode.comp';
		this._oldRT = new RenderTarget();
		this._oldRT.texture.name = 'AfterImageNode.old';
		this._textureNode = texturePass( this, this._compRT.texture );
		this.updateBeforeType = NodeUpdateType.RENDER;
	}
	getTextureNode() {
		return this._textureNode;
	}
	setSize( width, height ) {
		this._compRT.setSize( width, height );
		this._oldRT.setSize( width, height );
	}
	updateBefore( frame ) {
		const { renderer } = frame;
		const textureNode = this.textureNode;
		const map = textureNode.value;
		const textureType = map.type;
		this._compRT.texture.type = textureType;
		this._oldRT.texture.type = textureType;
		const currentRenderTarget = renderer.getRenderTarget();
		const currentTexture = textureNode.value;
		this.textureNodeOld.value = this._oldRT.texture;
		// comp
		renderer.setRenderTarget( this._compRT );
		quadMeshComp.render( renderer );
		// Swap the textures
		const temp = this._oldRT;
		this._oldRT = this._compRT;
		this._compRT = temp;
		// set size before swapping fails
		this.setSize( map.image.width, map.image.height );
		renderer.setRenderTarget( currentRenderTarget );
		textureNode.value = currentTexture;
	}
	setup( builder ) {
		const textureNode = this.textureNode;
		const textureNodeOld = this.textureNodeOld;
		if ( textureNode.isTextureNode !== true ) {
			console.error( 'AfterImageNode requires a TextureNode.' );
			return vec4();
		}
		//
		const uvNode = textureNode.uvNode || uv();
		textureNodeOld.uvNode = uvNode;
		const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
		const when_gt = tslFn( ( [ x_immutable, y_immutable ] ) => {
			const y = float( y_immutable ).toVar();
			const x = vec4( x_immutable ).toVar();
			return max( sign( x.sub( y ) ), 0.0 );
		} );
		const afterImg = tslFn( () => {
			const texelOld = vec4( textureNodeOld );
			const texelNew = vec4( sampleTexture( uvNode ) );
			texelOld.mulAssign( this.damp.mul( when_gt( texelOld, 0.1 ) ) );
			return max( texelNew, texelOld );
		} );
		//
		const materialComposed = this._materialComposed || ( this._materialComposed = builder.createNodeMaterial() );
		materialComposed.fragmentNode = afterImg();
		quadMeshComp.material = materialComposed;
		//
		const properties = builder.getNodeProperties( this );
		properties.textureNode = textureNode;
		//
		return this._textureNode;
	}
}
export const afterImage = ( node, damp ) => nodeObject( new AfterImageNode( nodeObject( node ), damp ) );
addNodeElement( 'afterImage', afterImage );
export default AfterImageNode;