File: //var/www/aspa/three/addons/nodes/core/VaryingNode.js
import Node, { addNodeClass } from './Node.js';
import { NodeShaderStage } from './constants.js';
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
class VaryingNode extends Node {
	constructor( node, name = null ) {
		super();
		this.node = node;
		this.name = name;
		this.isVaryingNode = true;
	}
	isGlobal() {
		return true;
	}
	getHash( builder ) {
		return this.name || super.getHash( builder );
	}
	getNodeType( builder ) {
		// VaryingNode is auto type
		return this.node.getNodeType( builder );
	}
	generate( builder ) {
		const { name, node } = this;
		const type = this.getNodeType( builder );
		const nodeVarying = builder.getVaryingFromNode( this, name, type );
		// this property can be used to check if the varying can be optimized for a var
		nodeVarying.needsInterpolation || ( nodeVarying.needsInterpolation = ( builder.shaderStage === 'fragment' ) );
		const propertyName = builder.getPropertyName( nodeVarying, NodeShaderStage.VERTEX );
		// force node run in vertex stage
		builder.flowNodeFromShaderStage( NodeShaderStage.VERTEX, node, type, propertyName );
		return builder.getPropertyName( nodeVarying );
	}
}
export default VaryingNode;
export const varying = nodeProxy( VaryingNode );
addNodeElement( 'varying', varying );
addNodeClass( 'VaryingNode', VaryingNode );