File: //var/www/aspa/three/addons/nodes/core/UniformNode.js
import InputNode from './InputNode.js';
import { objectGroup } from './UniformGroupNode.js';
import { addNodeClass } from './Node.js';
import { nodeObject, getConstNodeType } from '../shadernode/ShaderNode.js';
class UniformNode extends InputNode {
	constructor( value, nodeType = null ) {
		super( value, nodeType );
		this.isUniformNode = true;
		this.groupNode = objectGroup;
	}
	setGroup( group ) {
		this.groupNode = group;
		return this;
	}
	getGroup() {
		return this.groupNode;
	}
	getUniformHash( builder ) {
		return this.getHash( builder );
	}
	generate( builder, output ) {
		const type = this.getNodeType( builder );
		const hash = this.getUniformHash( builder );
		let sharedNode = builder.getNodeFromHash( hash );
		if ( sharedNode === undefined ) {
			builder.setHashNode( this, hash );
			sharedNode = this;
		}
		const sharedNodeType = sharedNode.getInputType( builder );
		const nodeUniform = builder.getUniformFromNode( sharedNode, sharedNodeType, builder.shaderStage, builder.context.label );
		const propertyName = builder.getPropertyName( nodeUniform );
		if ( builder.context.label !== undefined ) delete builder.context.label;
		return builder.format( propertyName, type, output );
	}
}
export default UniformNode;
export const uniform = ( arg1, arg2 ) => {
	const nodeType = getConstNodeType( arg2 || arg1 );
	// @TODO: get ConstNode from .traverse() in the future
	const value = ( arg1 && arg1.isNode === true ) ? ( arg1.node && arg1.node.value ) || arg1.value : arg1;
	return nodeObject( new UniformNode( value, nodeType ) );
};
addNodeClass( 'UniformNode', UniformNode );