File: //var/www/aspa/three/addons/nodes/accessors/TangentNode.js
import Node, { addNodeClass } from '../core/Node.js';
import { attribute } from '../core/AttributeNode.js';
import { temp } from '../core/VarNode.js';
import { varying } from '../core/VaryingNode.js';
import { normalize } from '../math/MathNode.js';
import { cameraViewMatrix } from './CameraNode.js';
import { modelViewMatrix } from './ModelNode.js';
import { nodeImmutable, vec4 } from '../shadernode/ShaderNode.js';
class TangentNode extends Node {
	constructor( scope = TangentNode.LOCAL ) {
		super();
		this.scope = scope;
	}
	getHash( /*builder*/ ) {
		return `tangent-${this.scope}`;
	}
	getNodeType() {
		const scope = this.scope;
		if ( scope === TangentNode.GEOMETRY ) {
			return 'vec4';
		}
		return 'vec3';
	}
	generate( builder ) {
		const scope = this.scope;
		let outputNode = null;
		if ( scope === TangentNode.GEOMETRY ) {
			outputNode = attribute( 'tangent', 'vec4' );
			if ( builder.geometry.hasAttribute( 'tangent' ) === false ) {
				builder.geometry.computeTangents();
			}
		} else if ( scope === TangentNode.LOCAL ) {
			outputNode = varying( tangentGeometry.xyz );
		} else if ( scope === TangentNode.VIEW ) {
			const vertexNode = modelViewMatrix.mul( vec4( tangentLocal, 0 ) ).xyz;
			outputNode = normalize( varying( vertexNode ) );
		} else if ( scope === TangentNode.WORLD ) {
			const vertexNode = tangentView.transformDirection( cameraViewMatrix );
			outputNode = normalize( varying( vertexNode ) );
		}
		return outputNode.build( builder, this.getNodeType( builder ) );
	}
	serialize( data ) {
		super.serialize( data );
		data.scope = this.scope;
	}
	deserialize( data ) {
		super.deserialize( data );
		this.scope = data.scope;
	}
}
TangentNode.GEOMETRY = 'geometry';
TangentNode.LOCAL = 'local';
TangentNode.VIEW = 'view';
TangentNode.WORLD = 'world';
export default TangentNode;
export const tangentGeometry = nodeImmutable( TangentNode, TangentNode.GEOMETRY );
export const tangentLocal = nodeImmutable( TangentNode, TangentNode.LOCAL );
export const tangentView = nodeImmutable( TangentNode, TangentNode.VIEW );
export const tangentWorld = nodeImmutable( TangentNode, TangentNode.WORLD );
export const transformedTangentView = temp( tangentView, 'TransformedTangentView' );
export const transformedTangentWorld = normalize( transformedTangentView.transformDirection( cameraViewMatrix ) );
addNodeClass( 'TangentNode', TangentNode );