File: //var/www/aspa/three/addons/misc/MorphBlendMesh.js
import {
	MathUtils,
	Mesh
} from 'three';
class MorphBlendMesh extends Mesh {
	constructor( geometry, material ) {
		super( geometry, material );
		this.animationsMap = {};
		this.animationsList = [];
		// prepare default animation
		// (all frames played together in 1 second)
		const numFrames = Object.keys( this.morphTargetDictionary ).length;
		const name = '__default';
		const startFrame = 0;
		const endFrame = numFrames - 1;
		const fps = numFrames / 1;
		this.createAnimation( name, startFrame, endFrame, fps );
		this.setAnimationWeight( name, 1 );
	}
	createAnimation( name, start, end, fps ) {
		const animation = {
			start: start,
			end: end,
			length: end - start + 1,
			fps: fps,
			duration: ( end - start ) / fps,
			lastFrame: 0,
			currentFrame: 0,
			active: false,
			time: 0,
			direction: 1,
			weight: 1,
			directionBackwards: false,
			mirroredLoop: false
		};
		this.animationsMap[ name ] = animation;
		this.animationsList.push( animation );
	}
	autoCreateAnimations( fps ) {
		const pattern = /([a-z]+)_?(\d+)/i;
		let firstAnimation;
		const frameRanges = {};
		let i = 0;
		for ( const key in this.morphTargetDictionary ) {
			const chunks = key.match( pattern );
			if ( chunks && chunks.length > 1 ) {
				const name = chunks[ 1 ];
				if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity };
				const range = frameRanges[ name ];
				if ( i < range.start ) range.start = i;
				if ( i > range.end ) range.end = i;
				if ( ! firstAnimation ) firstAnimation = name;
			}
			i ++;
		}
		for ( const name in frameRanges ) {
			const range = frameRanges[ name ];
			this.createAnimation( name, range.start, range.end, fps );
		}
		this.firstAnimation = firstAnimation;
	}
	setAnimationDirectionForward( name ) {
		const animation = this.animationsMap[ name ];
		if ( animation ) {
			animation.direction = 1;
			animation.directionBackwards = false;
		}
	}
	setAnimationDirectionBackward( name ) {
		const animation = this.animationsMap[ name ];
		if ( animation ) {
			animation.direction = - 1;
			animation.directionBackwards = true;
		}
	}
	setAnimationFPS( name, fps ) {
		const animation = this.animationsMap[ name ];
		if ( animation ) {
			animation.fps = fps;
			animation.duration = ( animation.end - animation.start ) / animation.fps;
		}
	}
	setAnimationDuration( name, duration ) {
		const animation = this.animationsMap[ name ];
		if ( animation ) {
			animation.duration = duration;
			animation.fps = ( animation.end - animation.start ) / animation.duration;
		}
	}
	setAnimationWeight( name, weight ) {
		const animation = this.animationsMap[ name ];
		if ( animation ) {
			animation.weight = weight;
		}
	}
	setAnimationTime( name, time ) {
		const animation = this.animationsMap[ name ];
		if ( animation ) {
			animation.time = time;
		}
	}
	getAnimationTime( name ) {
		let time = 0;
		const animation = this.animationsMap[ name ];
		if ( animation ) {
			time = animation.time;
		}
		return time;
	}
	getAnimationDuration( name ) {
		let duration = - 1;
		const animation = this.animationsMap[ name ];
		if ( animation ) {
			duration = animation.duration;
		}
		return duration;
	}
	playAnimation( name ) {
		const animation = this.animationsMap[ name ];
		if ( animation ) {
			animation.time = 0;
			animation.active = true;
		} else {
			console.warn( 'THREE.MorphBlendMesh: animation[' + name + '] undefined in .playAnimation()' );
		}
	}
	stopAnimation( name ) {
		const animation = this.animationsMap[ name ];
		if ( animation ) {
			animation.active = false;
		}
	}
	update( delta ) {
		for ( let i = 0, il = this.animationsList.length; i < il; i ++ ) {
			const animation = this.animationsList[ i ];
			if ( ! animation.active ) continue;
			const frameTime = animation.duration / animation.length;
			animation.time += animation.direction * delta;
			if ( animation.mirroredLoop ) {
				if ( animation.time > animation.duration || animation.time < 0 ) {
					animation.direction *= - 1;
					if ( animation.time > animation.duration ) {
						animation.time = animation.duration;
						animation.directionBackwards = true;
					}
					if ( animation.time < 0 ) {
						animation.time = 0;
						animation.directionBackwards = false;
					}
				}
			} else {
				animation.time = animation.time % animation.duration;
				if ( animation.time < 0 ) animation.time += animation.duration;
			}
			const keyframe = animation.start + MathUtils.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );
			const weight = animation.weight;
			if ( keyframe !== animation.currentFrame ) {
				this.morphTargetInfluences[ animation.lastFrame ] = 0;
				this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;
				this.morphTargetInfluences[ keyframe ] = 0;
				animation.lastFrame = animation.currentFrame;
				animation.currentFrame = keyframe;
			}
			let mix = ( animation.time % frameTime ) / frameTime;
			if ( animation.directionBackwards ) mix = 1 - mix;
			if ( animation.currentFrame !== animation.lastFrame ) {
				this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;
				this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;
			} else {
				this.morphTargetInfluences[ animation.currentFrame ] = weight;
			}
		}
	}
}
export { MorphBlendMesh };