File: //var/www/aspa/three/addons/math/Lut.js
import {
	Color,
	LinearSRGBColorSpace,
	MathUtils
} from 'three';
class Lut {
 	constructor( colormap, count = 32 ) {
		this.isLut = true;
		this.lut = [];
		this.map = [];
		this.n = 0;
		this.minV = 0;
		this.maxV = 1;
		this.setColorMap( colormap, count );
	}
	set( value ) {
		if ( value.isLut === true ) {
			this.copy( value );
		}
		return this;
	}
	setMin( min ) {
		this.minV = min;
		return this;
	}
	setMax( max ) {
		this.maxV = max;
		return this;
	}
	setColorMap( colormap, count = 32 ) {
		this.map = ColorMapKeywords[ colormap ] || ColorMapKeywords.rainbow;
		this.n = count;
		const step = 1.0 / this.n;
		const minColor = new Color();
		const maxColor = new Color();
		this.lut.length = 0;
		// sample at 0
		this.lut.push( new Color( this.map[ 0 ][ 1 ] ) );
		// sample at 1/n, ..., (n-1)/n
		for ( let i = 1; i < count; i ++ ) {
			const alpha = i * step;
			for ( let j = 0; j < this.map.length - 1; j ++ ) {
				if ( alpha > this.map[ j ][ 0 ] && alpha <= this.map[ j + 1 ][ 0 ] ) {
					const min = this.map[ j ][ 0 ];
					const max = this.map[ j + 1 ][ 0 ];
					minColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace );
					maxColor.setHex( this.map[ j + 1 ][ 1 ], LinearSRGBColorSpace );
					const color = new Color().lerpColors( minColor, maxColor, ( alpha - min ) / ( max - min ) );
					this.lut.push( color );
				}
			}
		}
		// sample at 1
		this.lut.push( new Color( this.map[ this.map.length - 1 ][ 1 ] ) );
		return this;
	}
	copy( lut ) {
		this.lut = lut.lut;
		this.map = lut.map;
		this.n = lut.n;
		this.minV = lut.minV;
		this.maxV = lut.maxV;
		return this;
	}
	getColor( alpha ) {
		alpha = MathUtils.clamp( alpha, this.minV, this.maxV );
		alpha = ( alpha - this.minV ) / ( this.maxV - this.minV );
		const colorPosition = Math.round( alpha * this.n );
		return this.lut[ colorPosition ];
	}
	addColorMap( name, arrayOfColors ) {
		ColorMapKeywords[ name ] = arrayOfColors;
		return this;
	}
	createCanvas() {
		const canvas = document.createElement( 'canvas' );
		canvas.width = 1;
		canvas.height = this.n;
		this.updateCanvas( canvas );
		return canvas;
	}
	updateCanvas( canvas ) {
		const ctx = canvas.getContext( '2d', { alpha: false } );
		const imageData = ctx.getImageData( 0, 0, 1, this.n );
		const data = imageData.data;
		let k = 0;
		const step = 1.0 / this.n;
		const minColor = new Color();
		const maxColor = new Color();
		const finalColor = new Color();
		for ( let i = 1; i >= 0; i -= step ) {
			for ( let j = this.map.length - 1; j >= 0; j -- ) {
				if ( i < this.map[ j ][ 0 ] && i >= this.map[ j - 1 ][ 0 ] ) {
					const min = this.map[ j - 1 ][ 0 ];
					const max = this.map[ j ][ 0 ];
					minColor.setHex( this.map[ j - 1 ][ 1 ], LinearSRGBColorSpace );
					maxColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace );
					finalColor.lerpColors( minColor, maxColor, ( i - min ) / ( max - min ) );
					data[ k * 4 ] = Math.round( finalColor.r * 255 );
					data[ k * 4 + 1 ] = Math.round( finalColor.g * 255 );
					data[ k * 4 + 2 ] = Math.round( finalColor.b * 255 );
					data[ k * 4 + 3 ] = 255;
					k += 1;
				}
			}
		}
		ctx.putImageData( imageData, 0, 0 );
		return canvas;
	}
}
const ColorMapKeywords = {
	'rainbow': [[ 0.0, 0x0000FF ], [ 0.2, 0x00FFFF ], [ 0.5, 0x00FF00 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFF0000 ]],
	'cooltowarm': [[ 0.0, 0x3C4EC2 ], [ 0.2, 0x9BBCFF ], [ 0.5, 0xDCDCDC ], [ 0.8, 0xF6A385 ], [ 1.0, 0xB40426 ]],
	'blackbody': [[ 0.0, 0x000000 ], [ 0.2, 0x780000 ], [ 0.5, 0xE63200 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFFFFFF ]],
	'grayscale': [[ 0.0, 0x000000 ], [ 0.2, 0x404040 ], [ 0.5, 0x7F7F80 ], [ 0.8, 0xBFBFBF ], [ 1.0, 0xFFFFFF ]]
};
export { Lut, ColorMapKeywords };