File: //var/www/aspa/three/addons/loaders/MTLLoader.js
import {
	Color,
	DefaultLoadingManager,
	FileLoader,
	FrontSide,
	Loader,
	LoaderUtils,
	MeshPhongMaterial,
	RepeatWrapping,
	TextureLoader,
	Vector2,
	SRGBColorSpace
} from 'three';
/**
 * Loads a Wavefront .mtl file specifying materials
 */
class MTLLoader extends Loader {
	constructor( manager ) {
		super( manager );
	}
	/**
	 * Loads and parses a MTL asset from a URL.
	 *
	 * @param {String} url - URL to the MTL file.
	 * @param {Function} [onLoad] - Callback invoked with the loaded object.
	 * @param {Function} [onProgress] - Callback for download progress.
	 * @param {Function} [onError] - Callback for download errors.
	 *
	 * @see setPath setResourcePath
	 *
	 * @note In order for relative texture references to resolve correctly
	 * you must call setResourcePath() explicitly prior to load.
	 */
	load( url, onLoad, onProgress, onError ) {
		const scope = this;
		const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
		const loader = new FileLoader( this.manager );
		loader.setPath( this.path );
		loader.setRequestHeader( this.requestHeader );
		loader.setWithCredentials( this.withCredentials );
		loader.load( url, function ( text ) {
			try {
				onLoad( scope.parse( text, path ) );
			} catch ( e ) {
				if ( onError ) {
					onError( e );
				} else {
					console.error( e );
				}
				scope.manager.itemError( url );
			}
		}, onProgress, onError );
	}
	setMaterialOptions( value ) {
		this.materialOptions = value;
		return this;
	}
	/**
	 * Parses a MTL file.
	 *
	 * @param {String} text - Content of MTL file
	 * @return {MaterialCreator}
	 *
	 * @see setPath setResourcePath
	 *
	 * @note In order for relative texture references to resolve correctly
	 * you must call setResourcePath() explicitly prior to parse.
	 */
	parse( text, path ) {
		const lines = text.split( '\n' );
		let info = {};
		const delimiter_pattern = /\s+/;
		const materialsInfo = {};
		for ( let i = 0; i < lines.length; i ++ ) {
			let line = lines[ i ];
			line = line.trim();
			if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
				// Blank line or comment ignore
				continue;
			}
			const pos = line.indexOf( ' ' );
			let key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
			key = key.toLowerCase();
			let value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
			value = value.trim();
			if ( key === 'newmtl' ) {
				// New material
				info = { name: value };
				materialsInfo[ value ] = info;
			} else {
				if ( key === 'ka' || key === 'kd' || key === 'ks' || key === 'ke' ) {
					const ss = value.split( delimiter_pattern, 3 );
					info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
				} else {
					info[ key ] = value;
				}
			}
		}
		const materialCreator = new MaterialCreator( this.resourcePath || path, this.materialOptions );
		materialCreator.setCrossOrigin( this.crossOrigin );
		materialCreator.setManager( this.manager );
		materialCreator.setMaterials( materialsInfo );
		return materialCreator;
	}
}
/**
 * Create a new MTLLoader.MaterialCreator
 * @param baseUrl - Url relative to which textures are loaded
 * @param options - Set of options on how to construct the materials
 *                  side: Which side to apply the material
 *                        FrontSide (default), THREE.BackSide, THREE.DoubleSide
 *                  wrap: What type of wrapping to apply for textures
 *                        RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
 *                  normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
 *                                Default: false, assumed to be already normalized
 *                  ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
 *                                  Default: false
 * @constructor
 */
class MaterialCreator {
	constructor( baseUrl = '', options = {} ) {
		this.baseUrl = baseUrl;
		this.options = options;
		this.materialsInfo = {};
		this.materials = {};
		this.materialsArray = [];
		this.nameLookup = {};
		this.crossOrigin = 'anonymous';
		this.side = ( this.options.side !== undefined ) ? this.options.side : FrontSide;
		this.wrap = ( this.options.wrap !== undefined ) ? this.options.wrap : RepeatWrapping;
	}
	setCrossOrigin( value ) {
		this.crossOrigin = value;
		return this;
	}
	setManager( value ) {
		this.manager = value;
	}
	setMaterials( materialsInfo ) {
		this.materialsInfo = this.convert( materialsInfo );
		this.materials = {};
		this.materialsArray = [];
		this.nameLookup = {};
	}
	convert( materialsInfo ) {
		if ( ! this.options ) return materialsInfo;
		const converted = {};
		for ( const mn in materialsInfo ) {
			// Convert materials info into normalized form based on options
			const mat = materialsInfo[ mn ];
			const covmat = {};
			converted[ mn ] = covmat;
			for ( const prop in mat ) {
				let save = true;
				let value = mat[ prop ];
				const lprop = prop.toLowerCase();
				switch ( lprop ) {
					case 'kd':
					case 'ka':
					case 'ks':
						// Diffuse color (color under white light) using RGB values
						if ( this.options && this.options.normalizeRGB ) {
							value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
						}
						if ( this.options && this.options.ignoreZeroRGBs ) {
							if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
								// ignore
								save = false;
							}
						}
						break;
					default:
						break;
				}
				if ( save ) {
					covmat[ lprop ] = value;
				}
			}
		}
		return converted;
	}
	preload() {
		for ( const mn in this.materialsInfo ) {
			this.create( mn );
		}
	}
	getIndex( materialName ) {
		return this.nameLookup[ materialName ];
	}
	getAsArray() {
		let index = 0;
		for ( const mn in this.materialsInfo ) {
			this.materialsArray[ index ] = this.create( mn );
			this.nameLookup[ mn ] = index;
			index ++;
		}
		return this.materialsArray;
	}
	create( materialName ) {
		if ( this.materials[ materialName ] === undefined ) {
			this.createMaterial_( materialName );
		}
		return this.materials[ materialName ];
	}
	createMaterial_( materialName ) {
		// Create material
		const scope = this;
		const mat = this.materialsInfo[ materialName ];
		const params = {
			name: materialName,
			side: this.side
		};
		function resolveURL( baseUrl, url ) {
			if ( typeof url !== 'string' || url === '' )
				return '';
			// Absolute URL
			if ( /^https?:\/\//i.test( url ) ) return url;
			return baseUrl + url;
		}
		function setMapForType( mapType, value ) {
			if ( params[ mapType ] ) return; // Keep the first encountered texture
			const texParams = scope.getTextureParams( value, params );
			const map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
			map.repeat.copy( texParams.scale );
			map.offset.copy( texParams.offset );
			map.wrapS = scope.wrap;
			map.wrapT = scope.wrap;
			if ( mapType === 'map' || mapType === 'emissiveMap' ) {
				map.colorSpace = SRGBColorSpace;
			}
			params[ mapType ] = map;
		}
		for ( const prop in mat ) {
			const value = mat[ prop ];
			let n;
			if ( value === '' ) continue;
			switch ( prop.toLowerCase() ) {
				// Ns is material specular exponent
				case 'kd':
					// Diffuse color (color under white light) using RGB values
					params.color = new Color().fromArray( value ).convertSRGBToLinear();
					break;
				case 'ks':
					// Specular color (color when light is reflected from shiny surface) using RGB values
					params.specular = new Color().fromArray( value ).convertSRGBToLinear();
					break;
				case 'ke':
					// Emissive using RGB values
					params.emissive = new Color().fromArray( value ).convertSRGBToLinear();
					break;
				case 'map_kd':
					// Diffuse texture map
					setMapForType( 'map', value );
					break;
				case 'map_ks':
					// Specular map
					setMapForType( 'specularMap', value );
					break;
				case 'map_ke':
					// Emissive map
					setMapForType( 'emissiveMap', value );
					break;
				case 'norm':
					setMapForType( 'normalMap', value );
					break;
				case 'map_bump':
				case 'bump':
					// Bump texture map
					setMapForType( 'bumpMap', value );
					break;
				case 'map_d':
					// Alpha map
					setMapForType( 'alphaMap', value );
					params.transparent = true;
					break;
				case 'ns':
					// The specular exponent (defines the focus of the specular highlight)
					// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
					params.shininess = parseFloat( value );
					break;
				case 'd':
					n = parseFloat( value );
					if ( n < 1 ) {
						params.opacity = n;
						params.transparent = true;
					}
					break;
				case 'tr':
					n = parseFloat( value );
					if ( this.options && this.options.invertTrProperty ) n = 1 - n;
					if ( n > 0 ) {
						params.opacity = 1 - n;
						params.transparent = true;
					}
					break;
				default:
					break;
			}
		}
		this.materials[ materialName ] = new MeshPhongMaterial( params );
		return this.materials[ materialName ];
	}
	getTextureParams( value, matParams ) {
		const texParams = {
			scale: new Vector2( 1, 1 ),
			offset: new Vector2( 0, 0 )
		 };
		const items = value.split( /\s+/ );
		let pos;
		pos = items.indexOf( '-bm' );
		if ( pos >= 0 ) {
			matParams.bumpScale = parseFloat( items[ pos + 1 ] );
			items.splice( pos, 2 );
		}
		pos = items.indexOf( '-s' );
		if ( pos >= 0 ) {
			texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
			items.splice( pos, 4 ); // we expect 3 parameters here!
		}
		pos = items.indexOf( '-o' );
		if ( pos >= 0 ) {
			texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
			items.splice( pos, 4 ); // we expect 3 parameters here!
		}
		texParams.url = items.join( ' ' ).trim();
		return texParams;
	}
	loadTexture( url, mapping, onLoad, onProgress, onError ) {
		const manager = ( this.manager !== undefined ) ? this.manager : DefaultLoadingManager;
		let loader = manager.getHandler( url );
		if ( loader === null ) {
			loader = new TextureLoader( manager );
		}
		if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
		const texture = loader.load( url, onLoad, onProgress, onError );
		if ( mapping !== undefined ) texture.mapping = mapping;
		return texture;
	}
}
export { MTLLoader };