File: //var/www/aspa/three/addons/loaders/IESLoader.js
import {
	DataTexture,
	FileLoader,
	FloatType,
	RedFormat,
	MathUtils,
	Loader,
	UnsignedByteType,
	LinearFilter,
	HalfFloatType,
	DataUtils
} from 'three';
class IESLoader extends Loader {
	constructor( manager ) {
		super( manager );
		this.type = HalfFloatType;
	}
	_getIESValues( iesLamp, type ) {
		const width = 360;
		const height = 180;
		const size = width * height;
		const data = new Array( size );
		function interpolateCandelaValues( phi, theta ) {
			let phiIndex = 0, thetaIndex = 0;
			let startTheta = 0, endTheta = 0, startPhi = 0, endPhi = 0;
			for ( let i = 0; i < iesLamp.numHorAngles - 1; ++ i ) { // numHorAngles = horAngles.length-1 because of extra padding, so this wont cause an out of bounds error
				if ( theta < iesLamp.horAngles[ i + 1 ] || i == iesLamp.numHorAngles - 2 ) {
					thetaIndex = i;
					startTheta = iesLamp.horAngles[ i ];
					endTheta = iesLamp.horAngles[ i + 1 ];
					break;
				}
			}
			for ( let i = 0; i < iesLamp.numVerAngles - 1; ++ i ) {
				if ( phi < iesLamp.verAngles[ i + 1 ] || i == iesLamp.numVerAngles - 2 ) {
					phiIndex = i;
					startPhi = iesLamp.verAngles[ i ];
					endPhi = iesLamp.verAngles[ i + 1 ];
					break;
				}
			}
			const deltaTheta = endTheta - startTheta;
			const deltaPhi = endPhi - startPhi;
			if ( deltaPhi === 0 ) // Outside range
				return 0;
			const t1 = deltaTheta === 0 ? 0 : ( theta - startTheta ) / deltaTheta;
			const t2 = ( phi - startPhi ) / deltaPhi;
			const nextThetaIndex = deltaTheta === 0 ? thetaIndex : thetaIndex + 1;
			const v1 = MathUtils.lerp( iesLamp.candelaValues[ thetaIndex ][ phiIndex ], iesLamp.candelaValues[ nextThetaIndex ][ phiIndex ], t1 );
			const v2 = MathUtils.lerp( iesLamp.candelaValues[ thetaIndex ][ phiIndex + 1 ], iesLamp.candelaValues[ nextThetaIndex ][ phiIndex + 1 ], t1 );
			const v = MathUtils.lerp( v1, v2, t2 );
			return v;
		}
		const startTheta = iesLamp.horAngles[ 0 ], endTheta = iesLamp.horAngles[ iesLamp.numHorAngles - 1 ];
		for ( let i = 0; i < size; ++ i ) {
			let theta = i % width;
			const phi = Math.floor( i / width );
			if ( endTheta - startTheta !== 0 && ( theta < startTheta || theta >= endTheta ) ) { // Handle symmetry for hor angles
				theta %= endTheta * 2;
				if ( theta > endTheta )
					theta = endTheta * 2 - theta;
			}
			data[ phi + theta * height ] = interpolateCandelaValues( phi, theta );
		}
		let result = null;
		if ( type === UnsignedByteType ) result = Uint8Array.from( data.map( v => Math.min( v * 0xFF, 0xFF ) ) );
		else if ( type === HalfFloatType ) result = Uint16Array.from( data.map( v => DataUtils.toHalfFloat( v ) ) );
		else if ( type === FloatType ) result = Float32Array.from( data );
		else console.error( 'IESLoader: Unsupported type:', type );
		return result;
	}
	load( url, onLoad, onProgress, onError ) {
		const loader = new FileLoader( this.manager );
		loader.setResponseType( 'text' );
		loader.setCrossOrigin( this.crossOrigin );
		loader.setWithCredentials( this.withCredentials );
		loader.setPath( this.path );
		loader.setRequestHeader( this.requestHeader );
		loader.load( url, text => {
			onLoad( this.parse( text ) );
		}, onProgress, onError );
	}
	parse( text ) {
		const type = this.type;
		const iesLamp = new IESLamp( text );
		const data = this._getIESValues( iesLamp, type );
		const texture = new DataTexture( data, 180, 1, RedFormat, type );
		texture.minFilter = LinearFilter;
		texture.magFilter = LinearFilter;
		texture.needsUpdate = true;
		return texture;
	}
}
function IESLamp( text ) {
	const _self = this;
	const textArray = text.split( '\n' );
	let lineNumber = 0;
	let line;
	_self.verAngles = [ ];
	_self.horAngles = [ ];
	_self.candelaValues = [ ];
	_self.tiltData = { };
	_self.tiltData.angles = [ ];
	_self.tiltData.mulFactors = [ ];
	function textToArray( text ) {
		text = text.replace( /^\s+|\s+$/g, '' ); // remove leading or trailing spaces
		text = text.replace( /,/g, ' ' ); // replace commas with spaces
		text = text.replace( /\s\s+/g, ' ' ); // replace white space/tabs etc by single whitespace
		const array = text.split( ' ' );
		return array;
	}
	function readArray( count, array ) {
		while ( true ) {
			const line = textArray[ lineNumber ++ ];
			const lineData = textToArray( line );
			for ( let i = 0; i < lineData.length; ++ i ) {
				array.push( Number( lineData[ i ] ) );
			}
			if ( array.length === count )
				break;
		}
	}
	function readTilt() {
		let line = textArray[ lineNumber ++ ];
		let lineData = textToArray( line );
		_self.tiltData.lampToLumGeometry = Number( lineData[ 0 ] );
		line = textArray[ lineNumber ++ ];
		lineData = textToArray( line );
		_self.tiltData.numAngles = Number( lineData[ 0 ] );
		readArray( _self.tiltData.numAngles, _self.tiltData.angles );
		readArray( _self.tiltData.numAngles, _self.tiltData.mulFactors );
	}
	function readLampValues() {
		const values = [ ];
		readArray( 10, values );
		_self.count = Number( values[ 0 ] );
		_self.lumens = Number( values[ 1 ] );
		_self.multiplier = Number( values[ 2 ] );
		_self.numVerAngles = Number( values[ 3 ] );
		_self.numHorAngles = Number( values[ 4 ] );
		_self.gonioType = Number( values[ 5 ] );
		_self.units = Number( values[ 6 ] );
		_self.width = Number( values[ 7 ] );
		_self.length = Number( values[ 8 ] );
		_self.height = Number( values[ 9 ] );
	}
	function readLampFactors() {
		const values = [ ];
		readArray( 3, values );
		_self.ballFactor = Number( values[ 0 ] );
		_self.blpFactor = Number( values[ 1 ] );
		_self.inputWatts = Number( values[ 2 ] );
	}
	while ( true ) {
		line = textArray[ lineNumber ++ ];
		if ( line.includes( 'TILT' ) ) {
			break;
		}
	}
	if ( ! line.includes( 'NONE' ) ) {
		if ( line.includes( 'INCLUDE' ) ) {
			readTilt();
		} else {
			// TODO:: Read tilt data from a file
		}
	}
	readLampValues();
	readLampFactors();
	// Initialize candela value array
	for ( let i = 0; i < _self.numHorAngles; ++ i ) {
		_self.candelaValues.push( [ ] );
	}
	// Parse Angles
	readArray( _self.numVerAngles, _self.verAngles );
	readArray( _self.numHorAngles, _self.horAngles );
	// Parse Candela values
	for ( let i = 0; i < _self.numHorAngles; ++ i ) {
		readArray( _self.numVerAngles, _self.candelaValues[ i ] );
	}
	// Calculate actual candela values, and normalize.
	for ( let i = 0; i < _self.numHorAngles; ++ i ) {
		for ( let j = 0; j < _self.numVerAngles; ++ j ) {
			_self.candelaValues[ i ][ j ] *= _self.candelaValues[ i ][ j ] * _self.multiplier
				* _self.ballFactor * _self.blpFactor;
		}
	}
	let maxVal = - 1;
	for ( let i = 0; i < _self.numHorAngles; ++ i ) {
		for ( let j = 0; j < _self.numVerAngles; ++ j ) {
			const value = _self.candelaValues[ i ][ j ];
			maxVal = maxVal < value ? value : maxVal;
		}
	}
	const bNormalize = true;
	if ( bNormalize && maxVal > 0 ) {
		for ( let i = 0; i < _self.numHorAngles; ++ i ) {
			for ( let j = 0; j < _self.numVerAngles; ++ j ) {
				_self.candelaValues[ i ][ j ] /= maxVal;
			}
		}
	}
}
export { IESLoader };