File: //var/www/aspa/three/addons/loaders/HDRCubeTextureLoader.js
import {
	CubeTexture,
	DataTexture,
	FileLoader,
	FloatType,
	HalfFloatType,
	LinearFilter,
	LinearSRGBColorSpace,
	Loader
} from 'three';
import { RGBELoader } from './RGBELoader.js';
class HDRCubeTextureLoader extends Loader {
	constructor( manager ) {
		super( manager );
		this.hdrLoader = new RGBELoader();
		this.type = HalfFloatType;
	}
	load( urls, onLoad, onProgress, onError ) {
		const texture = new CubeTexture();
		texture.type = this.type;
		switch ( texture.type ) {
			case FloatType:
				texture.colorSpace = LinearSRGBColorSpace;
				texture.minFilter = LinearFilter;
				texture.magFilter = LinearFilter;
				texture.generateMipmaps = false;
				break;
			case HalfFloatType:
				texture.colorSpace = LinearSRGBColorSpace;
				texture.minFilter = LinearFilter;
				texture.magFilter = LinearFilter;
				texture.generateMipmaps = false;
				break;
		}
		const scope = this;
		let loaded = 0;
		function loadHDRData( i, onLoad, onProgress, onError ) {
			new FileLoader( scope.manager )
				.setPath( scope.path )
				.setResponseType( 'arraybuffer' )
				.setWithCredentials( scope.withCredentials )
				.load( urls[ i ], function ( buffer ) {
					loaded ++;
					const texData = scope.hdrLoader.parse( buffer );
					if ( ! texData ) return;
					if ( texData.data !== undefined ) {
						const dataTexture = new DataTexture( texData.data, texData.width, texData.height );
						dataTexture.type = texture.type;
						dataTexture.colorSpace = texture.colorSpace;
						dataTexture.format = texture.format;
						dataTexture.minFilter = texture.minFilter;
						dataTexture.magFilter = texture.magFilter;
						dataTexture.generateMipmaps = texture.generateMipmaps;
						texture.images[ i ] = dataTexture;
					}
					if ( loaded === 6 ) {
						texture.needsUpdate = true;
						if ( onLoad ) onLoad( texture );
					}
				}, onProgress, onError );
		}
		for ( let i = 0; i < urls.length; i ++ ) {
			loadHDRData( i, onLoad, onProgress, onError );
		}
		return texture;
	}
	setDataType( value ) {
		this.type = value;
		this.hdrLoader.setDataType( value );
		return this;
	}
}
export { HDRCubeTextureLoader };