File: //var/www/aspa/three/addons/loaders/GCodeLoader.js
import {
	BufferGeometry,
	FileLoader,
	Float32BufferAttribute,
	Group,
	LineBasicMaterial,
	LineSegments,
	Loader
} from 'three';
/**
 * GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
 *
 * Gcode files are composed by commands used by machines to create objects.
 *
 * @class GCodeLoader
 * @param {Manager} manager Loading manager.
 */
class GCodeLoader extends Loader {
	constructor( manager ) {
		super( manager );
		this.splitLayer = false;
	}
	load( url, onLoad, onProgress, onError ) {
		const scope = this;
		const loader = new FileLoader( scope.manager );
		loader.setPath( scope.path );
		loader.setRequestHeader( scope.requestHeader );
		loader.setWithCredentials( scope.withCredentials );
		loader.load( url, function ( text ) {
			try {
				onLoad( scope.parse( text ) );
			} catch ( e ) {
				if ( onError ) {
					onError( e );
				} else {
					console.error( e );
				}
				scope.manager.itemError( url );
			}
		}, onProgress, onError );
	}
	parse( data ) {
		let state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false };
		const layers = [];
		let currentLayer = undefined;
		const pathMaterial = new LineBasicMaterial( { color: 0xFF0000 } );
		pathMaterial.name = 'path';
		const extrudingMaterial = new LineBasicMaterial( { color: 0x00FF00 } );
		extrudingMaterial.name = 'extruded';
		function newLayer( line ) {
			currentLayer = { vertex: [], pathVertex: [], z: line.z };
			layers.push( currentLayer );
		}
		//Create lie segment between p1 and p2
		function addSegment( p1, p2 ) {
			if ( currentLayer === undefined ) {
				newLayer( p1 );
			}
			if ( state.extruding ) {
				currentLayer.vertex.push( p1.x, p1.y, p1.z );
				currentLayer.vertex.push( p2.x, p2.y, p2.z );
			} else {
				currentLayer.pathVertex.push( p1.x, p1.y, p1.z );
				currentLayer.pathVertex.push( p2.x, p2.y, p2.z );
			}
		}
		function delta( v1, v2 ) {
			return state.relative ? v2 : v2 - v1;
		}
		function absolute( v1, v2 ) {
			return state.relative ? v1 + v2 : v2;
		}
		const lines = data.replace( /;.+/g, '' ).split( '\n' );
		for ( let i = 0; i < lines.length; i ++ ) {
			const tokens = lines[ i ].split( ' ' );
			const cmd = tokens[ 0 ].toUpperCase();
			//Argumments
			const args = {};
			tokens.splice( 1 ).forEach( function ( token ) {
				if ( token[ 0 ] !== undefined ) {
					const key = token[ 0 ].toLowerCase();
					const value = parseFloat( token.substring( 1 ) );
					args[ key ] = value;
				}
			} );
			//Process commands
			//G0/G1 – Linear Movement
			if ( cmd === 'G0' || cmd === 'G1' ) {
				const line = {
					x: args.x !== undefined ? absolute( state.x, args.x ) : state.x,
					y: args.y !== undefined ? absolute( state.y, args.y ) : state.y,
					z: args.z !== undefined ? absolute( state.z, args.z ) : state.z,
					e: args.e !== undefined ? absolute( state.e, args.e ) : state.e,
					f: args.f !== undefined ? absolute( state.f, args.f ) : state.f,
				};
				//Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position
				if ( delta( state.e, line.e ) > 0 ) {
					state.extruding = delta( state.e, line.e ) > 0;
					if ( currentLayer == undefined || line.z != currentLayer.z ) {
						newLayer( line );
					}
				}
				addSegment( state, line );
				state = line;
			} else if ( cmd === 'G2' || cmd === 'G3' ) {
				//G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
				//console.warn( 'THREE.GCodeLoader: Arc command not supported' );
			} else if ( cmd === 'G90' ) {
				//G90: Set to Absolute Positioning
				state.relative = false;
			} else if ( cmd === 'G91' ) {
				//G91: Set to state.relative Positioning
				state.relative = true;
			} else if ( cmd === 'G92' ) {
				//G92: Set Position
				const line = state;
				line.x = args.x !== undefined ? args.x : line.x;
				line.y = args.y !== undefined ? args.y : line.y;
				line.z = args.z !== undefined ? args.z : line.z;
				line.e = args.e !== undefined ? args.e : line.e;
			} else {
				//console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );
			}
		}
		function addObject( vertex, extruding, i ) {
			const geometry = new BufferGeometry();
			geometry.setAttribute( 'position', new Float32BufferAttribute( vertex, 3 ) );
			const segments = new LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
			segments.name = 'layer' + i;
			object.add( segments );
		}
		const object = new Group();
		object.name = 'gcode';
		if ( this.splitLayer ) {
			for ( let i = 0; i < layers.length; i ++ ) {
				const layer = layers[ i ];
				addObject( layer.vertex, true, i );
				addObject( layer.pathVertex, false, i );
			}
		} else {
			const vertex = [],
				pathVertex = [];
			for ( let i = 0; i < layers.length; i ++ ) {
				const layer = layers[ i ];
				const layerVertex = layer.vertex;
				const layerPathVertex = layer.pathVertex;
				for ( let j = 0; j < layerVertex.length; j ++ ) {
					vertex.push( layerVertex[ j ] );
				}
				for ( let j = 0; j < layerPathVertex.length; j ++ ) {
					pathVertex.push( layerPathVertex[ j ] );
				}
			}
			addObject( vertex, true, layers.length );
			addObject( pathVertex, false, layers.length );
		}
		object.rotation.set( - Math.PI / 2, 0, 0 );
		return object;
	}
}
export { GCodeLoader };