File: //var/www/aspa/three/addons/loaders/FontLoader.js
import {
	FileLoader,
	Loader,
	ShapePath
} from 'three';
class FontLoader extends Loader {
	constructor( manager ) {
		super( manager );
	}
	load( url, onLoad, onProgress, onError ) {
		const scope = this;
		const loader = new FileLoader( this.manager );
		loader.setPath( this.path );
		loader.setRequestHeader( this.requestHeader );
		loader.setWithCredentials( this.withCredentials );
		loader.load( url, function ( text ) {
			const font = scope.parse( JSON.parse( text ) );
			if ( onLoad ) onLoad( font );
		}, onProgress, onError );
	}
	parse( json ) {
		return new Font( json );
	}
}
//
class Font {
	constructor( data ) {
		this.isFont = true;
		this.type = 'Font';
		this.data = data;
	}
	generateShapes( text, size = 100 ) {
		const shapes = [];
		const paths = createPaths( text, size, this.data );
		for ( let p = 0, pl = paths.length; p < pl; p ++ ) {
			shapes.push( ...paths[ p ].toShapes() );
		}
		return shapes;
	}
}
function createPaths( text, size, data ) {
	const chars = Array.from( text );
	const scale = size / data.resolution;
	const line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
	const paths = [];
	let offsetX = 0, offsetY = 0;
	for ( let i = 0; i < chars.length; i ++ ) {
		const char = chars[ i ];
		if ( char === '\n' ) {
			offsetX = 0;
			offsetY -= line_height;
		} else {
			const ret = createPath( char, scale, offsetX, offsetY, data );
			offsetX += ret.offsetX;
			paths.push( ret.path );
		}
	}
	return paths;
}
function createPath( char, scale, offsetX, offsetY, data ) {
	const glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
	if ( ! glyph ) {
		console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' );
		return;
	}
	const path = new ShapePath();
	let x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
	if ( glyph.o ) {
		const outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
		for ( let i = 0, l = outline.length; i < l; ) {
			const action = outline[ i ++ ];
			switch ( action ) {
				case 'm': // moveTo
					x = outline[ i ++ ] * scale + offsetX;
					y = outline[ i ++ ] * scale + offsetY;
					path.moveTo( x, y );
					break;
				case 'l': // lineTo
					x = outline[ i ++ ] * scale + offsetX;
					y = outline[ i ++ ] * scale + offsetY;
					path.lineTo( x, y );
					break;
				case 'q': // quadraticCurveTo
					cpx = outline[ i ++ ] * scale + offsetX;
					cpy = outline[ i ++ ] * scale + offsetY;
					cpx1 = outline[ i ++ ] * scale + offsetX;
					cpy1 = outline[ i ++ ] * scale + offsetY;
					path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
					break;
				case 'b': // bezierCurveTo
					cpx = outline[ i ++ ] * scale + offsetX;
					cpy = outline[ i ++ ] * scale + offsetY;
					cpx1 = outline[ i ++ ] * scale + offsetX;
					cpy1 = outline[ i ++ ] * scale + offsetY;
					cpx2 = outline[ i ++ ] * scale + offsetX;
					cpy2 = outline[ i ++ ] * scale + offsetY;
					path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
					break;
			}
		}
	}
	return { offsetX: glyph.ha * scale, path: path };
}
export { FontLoader, Font };