File: //var/www/aspa/three/addons/lines/Wireframe.js
import {
	InstancedInterleavedBuffer,
	InterleavedBufferAttribute,
	Mesh,
	Vector3
} from 'three';
import { LineSegmentsGeometry } from './LineSegmentsGeometry.js';
import { LineMaterial } from './LineMaterial.js';
const _start = new Vector3();
const _end = new Vector3();
class Wireframe extends Mesh {
	constructor( geometry = new LineSegmentsGeometry(), material = new LineMaterial( { color: Math.random() * 0xffffff } ) ) {
		super( geometry, material );
		this.isWireframe = true;
		this.type = 'Wireframe';
	}
	// for backwards-compatibility, but could be a method of LineSegmentsGeometry...
	computeLineDistances() {
		const geometry = this.geometry;
		const instanceStart = geometry.attributes.instanceStart;
		const instanceEnd = geometry.attributes.instanceEnd;
		const lineDistances = new Float32Array( 2 * instanceStart.count );
		for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) {
			_start.fromBufferAttribute( instanceStart, i );
			_end.fromBufferAttribute( instanceEnd, i );
			lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
			lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end );
		}
		const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1
		geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
		geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1
		return this;
	}
}
export { Wireframe };