File: //var/www/aspa/three/addons/lines/LineSegmentsGeometry.js
import {
	Box3,
	Float32BufferAttribute,
	InstancedBufferGeometry,
	InstancedInterleavedBuffer,
	InterleavedBufferAttribute,
	Sphere,
	Vector3,
	WireframeGeometry
} from 'three';
const _box = new Box3();
const _vector = new Vector3();
class LineSegmentsGeometry extends InstancedBufferGeometry {
	constructor() {
		super();
		this.isLineSegmentsGeometry = true;
		this.type = 'LineSegmentsGeometry';
		const positions = [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1, - 1, 0 ];
		const uvs = [ - 1, 2, 1, 2, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 2, 1, - 2 ];
		const index = [ 0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5 ];
		this.setIndex( index );
		this.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
		this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
	}
	applyMatrix4( matrix ) {
		const start = this.attributes.instanceStart;
		const end = this.attributes.instanceEnd;
		if ( start !== undefined ) {
			start.applyMatrix4( matrix );
			end.applyMatrix4( matrix );
			start.needsUpdate = true;
		}
		if ( this.boundingBox !== null ) {
			this.computeBoundingBox();
		}
		if ( this.boundingSphere !== null ) {
			this.computeBoundingSphere();
		}
		return this;
	}
	setPositions( array ) {
		let lineSegments;
		if ( array instanceof Float32Array ) {
			lineSegments = array;
		} else if ( Array.isArray( array ) ) {
			lineSegments = new Float32Array( array );
		}
		const instanceBuffer = new InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz
		this.setAttribute( 'instanceStart', new InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz
		this.setAttribute( 'instanceEnd', new InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz
		//
		this.computeBoundingBox();
		this.computeBoundingSphere();
		return this;
	}
	setColors( array ) {
		let colors;
		if ( array instanceof Float32Array ) {
			colors = array;
		} else if ( Array.isArray( array ) ) {
			colors = new Float32Array( array );
		}
		const instanceColorBuffer = new InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb
		this.setAttribute( 'instanceColorStart', new InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb
		this.setAttribute( 'instanceColorEnd', new InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb
		return this;
	}
	fromWireframeGeometry( geometry ) {
		this.setPositions( geometry.attributes.position.array );
		return this;
	}
	fromEdgesGeometry( geometry ) {
		this.setPositions( geometry.attributes.position.array );
		return this;
	}
	fromMesh( mesh ) {
		this.fromWireframeGeometry( new WireframeGeometry( mesh.geometry ) );
		// set colors, maybe
		return this;
	}
	fromLineSegments( lineSegments ) {
		const geometry = lineSegments.geometry;
		this.setPositions( geometry.attributes.position.array ); // assumes non-indexed
		// set colors, maybe
		return this;
	}
	computeBoundingBox() {
		if ( this.boundingBox === null ) {
			this.boundingBox = new Box3();
		}
		const start = this.attributes.instanceStart;
		const end = this.attributes.instanceEnd;
		if ( start !== undefined && end !== undefined ) {
			this.boundingBox.setFromBufferAttribute( start );
			_box.setFromBufferAttribute( end );
			this.boundingBox.union( _box );
		}
	}
	computeBoundingSphere() {
		if ( this.boundingSphere === null ) {
			this.boundingSphere = new Sphere();
		}
		if ( this.boundingBox === null ) {
			this.computeBoundingBox();
		}
		const start = this.attributes.instanceStart;
		const end = this.attributes.instanceEnd;
		if ( start !== undefined && end !== undefined ) {
			const center = this.boundingSphere.center;
			this.boundingBox.getCenter( center );
			let maxRadiusSq = 0;
			for ( let i = 0, il = start.count; i < il; i ++ ) {
				_vector.fromBufferAttribute( start, i );
				maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
				_vector.fromBufferAttribute( end, i );
				maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
			}
			this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
			if ( isNaN( this.boundingSphere.radius ) ) {
				console.error( 'THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this );
			}
		}
	}
	toJSON() {
		// todo
	}
	applyMatrix( matrix ) {
		console.warn( 'THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4().' );
		return this.applyMatrix4( matrix );
	}
}
export { LineSegmentsGeometry };