File: //var/www/aspa/three/addons/interactive/HTMLMesh.js
import {
	CanvasTexture,
	LinearFilter,
	Mesh,
	MeshBasicMaterial,
	PlaneGeometry,
	SRGBColorSpace,
	Color
} from 'three';
class HTMLMesh extends Mesh {
	constructor( dom ) {
		const texture = new HTMLTexture( dom );
		const geometry = new PlaneGeometry( texture.image.width * 0.001, texture.image.height * 0.001 );
		const material = new MeshBasicMaterial( { map: texture, toneMapped: false, transparent: true } );
		super( geometry, material );
		function onEvent( event ) {
			material.map.dispatchDOMEvent( event );
		}
		this.addEventListener( 'mousedown', onEvent );
		this.addEventListener( 'mousemove', onEvent );
		this.addEventListener( 'mouseup', onEvent );
		this.addEventListener( 'click', onEvent );
		this.dispose = function () {
			geometry.dispose();
			material.dispose();
			material.map.dispose();
			canvases.delete( dom );
			this.removeEventListener( 'mousedown', onEvent );
			this.removeEventListener( 'mousemove', onEvent );
			this.removeEventListener( 'mouseup', onEvent );
			this.removeEventListener( 'click', onEvent );
		};
	}
}
class HTMLTexture extends CanvasTexture {
	constructor( dom ) {
		super( html2canvas( dom ) );
		this.dom = dom;
		this.anisotropy = 16;
		this.colorSpace = SRGBColorSpace;
		this.minFilter = LinearFilter;
		this.magFilter = LinearFilter;
		// Create an observer on the DOM, and run html2canvas update in the next loop
		const observer = new MutationObserver( () => {
			if ( ! this.scheduleUpdate ) {
				// ideally should use xr.requestAnimationFrame, here setTimeout to avoid passing the renderer
				this.scheduleUpdate = setTimeout( () => this.update(), 16 );
			}
		} );
		const config = { attributes: true, childList: true, subtree: true, characterData: true };
		observer.observe( dom, config );
		this.observer = observer;
	}
	dispatchDOMEvent( event ) {
		if ( event.data ) {
			htmlevent( this.dom, event.type, event.data.x, event.data.y );
		}
	}
	update() {
		this.image = html2canvas( this.dom );
		this.needsUpdate = true;
		this.scheduleUpdate = null;
	}
	dispose() {
		if ( this.observer ) {
			this.observer.disconnect();
		}
		this.scheduleUpdate = clearTimeout( this.scheduleUpdate );
		super.dispose();
	}
}
//
const canvases = new WeakMap();
function html2canvas( element ) {
	const range = document.createRange();
	const color = new Color();
	function Clipper( context ) {
		const clips = [];
		let isClipping = false;
		function doClip() {
			if ( isClipping ) {
				isClipping = false;
				context.restore();
			}
			if ( clips.length === 0 ) return;
			let minX = - Infinity, minY = - Infinity;
			let maxX = Infinity, maxY = Infinity;
			for ( let i = 0; i < clips.length; i ++ ) {
				const clip = clips[ i ];
				minX = Math.max( minX, clip.x );
				minY = Math.max( minY, clip.y );
				maxX = Math.min( maxX, clip.x + clip.width );
				maxY = Math.min( maxY, clip.y + clip.height );
			}
			context.save();
			context.beginPath();
			context.rect( minX, minY, maxX - minX, maxY - minY );
			context.clip();
			isClipping = true;
		}
		return {
			add: function ( clip ) {
				clips.push( clip );
				doClip();
			},
			remove: function () {
				clips.pop();
				doClip();
			}
		};
	}
	function drawText( style, x, y, string ) {
		if ( string !== '' ) {
			if ( style.textTransform === 'uppercase' ) {
				string = string.toUpperCase();
			}
			context.font = style.fontWeight + ' ' + style.fontSize + ' ' + style.fontFamily;
			context.textBaseline = 'top';
			context.fillStyle = style.color;
			context.fillText( string, x, y + parseFloat( style.fontSize ) * 0.1 );
		}
	}
	function buildRectPath( x, y, w, h, r ) {
		if ( w < 2 * r ) r = w / 2;
		if ( h < 2 * r ) r = h / 2;
		context.beginPath();
		context.moveTo( x + r, y );
		context.arcTo( x + w, y, x + w, y + h, r );
		context.arcTo( x + w, y + h, x, y + h, r );
		context.arcTo( x, y + h, x, y, r );
		context.arcTo( x, y, x + w, y, r );
		context.closePath();
	}
	function drawBorder( style, which, x, y, width, height ) {
		const borderWidth = style[ which + 'Width' ];
		const borderStyle = style[ which + 'Style' ];
		const borderColor = style[ which + 'Color' ];
		if ( borderWidth !== '0px' && borderStyle !== 'none' && borderColor !== 'transparent' && borderColor !== 'rgba(0, 0, 0, 0)' ) {
			context.strokeStyle = borderColor;
			context.lineWidth = parseFloat( borderWidth );
			context.beginPath();
			context.moveTo( x, y );
			context.lineTo( x + width, y + height );
			context.stroke();
		}
	}
	function drawElement( element, style ) {
		let x = 0, y = 0, width = 0, height = 0;
		if ( element.nodeType === Node.TEXT_NODE ) {
			// text
			range.selectNode( element );
			const rect = range.getBoundingClientRect();
			x = rect.left - offset.left - 0.5;
			y = rect.top - offset.top - 0.5;
			width = rect.width;
			height = rect.height;
			drawText( style, x, y, element.nodeValue.trim() );
		} else if ( element.nodeType === Node.COMMENT_NODE ) {
			return;
		} else if ( element instanceof HTMLCanvasElement ) {
			// Canvas element
			if ( element.style.display === 'none' ) return;
			const rect = element.getBoundingClientRect();
			x = rect.left - offset.left - 0.5;
			y = rect.top - offset.top - 0.5;
		        context.save();
			const dpr = window.devicePixelRatio;
			context.scale( 1 / dpr, 1 / dpr );
			context.drawImage( element, x, y );
			context.restore();
		} else if ( element instanceof HTMLImageElement ) {
			if ( element.style.display === 'none' ) return;
			const rect = element.getBoundingClientRect();
			x = rect.left - offset.left - 0.5;
			y = rect.top - offset.top - 0.5;
			width = rect.width;
			height = rect.height;
			context.drawImage( element, x, y, width, height );
		} else {
			if ( element.style.display === 'none' ) return;
			const rect = element.getBoundingClientRect();
			x = rect.left - offset.left - 0.5;
			y = rect.top - offset.top - 0.5;
			width = rect.width;
			height = rect.height;
			style = window.getComputedStyle( element );
			// Get the border of the element used for fill and border
			buildRectPath( x, y, width, height, parseFloat( style.borderRadius ) );
			const backgroundColor = style.backgroundColor;
			if ( backgroundColor !== 'transparent' && backgroundColor !== 'rgba(0, 0, 0, 0)' ) {
				context.fillStyle = backgroundColor;
				context.fill();
			}
			// If all the borders match then stroke the round rectangle
			const borders = [ 'borderTop', 'borderLeft', 'borderBottom', 'borderRight' ];
			let match = true;
			let prevBorder = null;
			for ( const border of borders ) {
				if ( prevBorder !== null ) {
					match = ( style[ border + 'Width' ] === style[ prevBorder + 'Width' ] ) &&
					( style[ border + 'Color' ] === style[ prevBorder + 'Color' ] ) &&
					( style[ border + 'Style' ] === style[ prevBorder + 'Style' ] );
				}
				if ( match === false ) break;
				prevBorder = border;
			}
			if ( match === true ) {
				// They all match so stroke the rectangle from before allows for border-radius
				const width = parseFloat( style.borderTopWidth );
				if ( style.borderTopWidth !== '0px' && style.borderTopStyle !== 'none' && style.borderTopColor !== 'transparent' && style.borderTopColor !== 'rgba(0, 0, 0, 0)' ) {
					context.strokeStyle = style.borderTopColor;
					context.lineWidth = width;
					context.stroke();
				}
			} else {
				// Otherwise draw individual borders
				drawBorder( style, 'borderTop', x, y, width, 0 );
				drawBorder( style, 'borderLeft', x, y, 0, height );
				drawBorder( style, 'borderBottom', x, y + height, width, 0 );
				drawBorder( style, 'borderRight', x + width, y, 0, height );
			}
			if ( element instanceof HTMLInputElement ) {
				let accentColor = style.accentColor;
				if ( accentColor === undefined || accentColor === 'auto' ) accentColor = style.color;
				color.set( accentColor );
				const luminance = Math.sqrt( 0.299 * ( color.r ** 2 ) + 0.587 * ( color.g ** 2 ) + 0.114 * ( color.b ** 2 ) );
				const accentTextColor = luminance < 0.5 ? 'white' : '#111111';
				if ( element.type === 'radio' ) {
					buildRectPath( x, y, width, height, height );
					context.fillStyle = 'white';
					context.strokeStyle = accentColor;
					context.lineWidth = 1;
					context.fill();
					context.stroke();
					if ( element.checked ) {
						buildRectPath( x + 2, y + 2, width - 4, height - 4, height );
						context.fillStyle = accentColor;
						context.strokeStyle = accentTextColor;
						context.lineWidth = 2;
						context.fill();
						context.stroke();
					}
				}
				if ( element.type === 'checkbox' ) {
					buildRectPath( x, y, width, height, 2 );
					context.fillStyle = element.checked ? accentColor : 'white';
					context.strokeStyle = element.checked ? accentTextColor : accentColor;
					context.lineWidth = 1;
					context.stroke();
					context.fill();
					if ( element.checked ) {
						const currentTextAlign = context.textAlign;
						context.textAlign = 'center';
						const properties = {
							color: accentTextColor,
							fontFamily: style.fontFamily,
							fontSize: height + 'px',
							fontWeight: 'bold'
						};
						drawText( properties, x + ( width / 2 ), y, '✔' );
						context.textAlign = currentTextAlign;
					}
				}
				if ( element.type === 'range' ) {
					const [ min, max, value ] = [ 'min', 'max', 'value' ].map( property => parseFloat( element[ property ] ) );
					const position = ( ( value - min ) / ( max - min ) ) * ( width - height );
					buildRectPath( x, y + ( height / 4 ), width, height / 2, height / 4 );
					context.fillStyle = accentTextColor;
					context.strokeStyle = accentColor;
					context.lineWidth = 1;
					context.fill();
					context.stroke();
					buildRectPath( x, y + ( height / 4 ), position + ( height / 2 ), height / 2, height / 4 );
					context.fillStyle = accentColor;
					context.fill();
					buildRectPath( x + position, y, height, height, height / 2 );
					context.fillStyle = accentColor;
					context.fill();
				}
				if ( element.type === 'color' || element.type === 'text' || element.type === 'number' ) {
					clipper.add( { x: x, y: y, width: width, height: height } );
					drawText( style, x + parseInt( style.paddingLeft ), y + parseInt( style.paddingTop ), element.value );
					clipper.remove();
				}
			}
		}
		/*
		// debug
		context.strokeStyle = '#' + Math.random().toString( 16 ).slice( - 3 );
		context.strokeRect( x - 0.5, y - 0.5, width + 1, height + 1 );
		*/
		const isClipping = style.overflow === 'auto' || style.overflow === 'hidden';
		if ( isClipping ) clipper.add( { x: x, y: y, width: width, height: height } );
		for ( let i = 0; i < element.childNodes.length; i ++ ) {
			drawElement( element.childNodes[ i ], style );
		}
		if ( isClipping ) clipper.remove();
	}
	const offset = element.getBoundingClientRect();
	let canvas = canvases.get( element );
	if ( canvas === undefined ) {
		canvas = document.createElement( 'canvas' );
		canvas.width = offset.width;
		canvas.height = offset.height;
		canvases.set( element, canvas );
	}
	const context = canvas.getContext( '2d'/*, { alpha: false }*/ );
	const clipper = new Clipper( context );
	// console.time( 'drawElement' );
	context.clearRect( 0, 0, canvas.width, canvas.height );
	drawElement( element );
	// console.timeEnd( 'drawElement' );
	return canvas;
}
function htmlevent( element, event, x, y ) {
	const mouseEventInit = {
		clientX: ( x * element.offsetWidth ) + element.offsetLeft,
		clientY: ( y * element.offsetHeight ) + element.offsetTop,
		view: element.ownerDocument.defaultView
	};
	window.dispatchEvent( new MouseEvent( event, mouseEventInit ) );
	const rect = element.getBoundingClientRect();
	x = x * rect.width + rect.left;
	y = y * rect.height + rect.top;
	function traverse( element ) {
		if ( element.nodeType !== Node.TEXT_NODE && element.nodeType !== Node.COMMENT_NODE ) {
			const rect = element.getBoundingClientRect();
			if ( x > rect.left && x < rect.right && y > rect.top && y < rect.bottom ) {
				element.dispatchEvent( new MouseEvent( event, mouseEventInit ) );
				if ( element instanceof HTMLInputElement && element.type === 'range' && ( event === 'mousedown' || event === 'click' ) ) {
					const [ min, max ] = [ 'min', 'max' ].map( property => parseFloat( element[ property ] ) );
					const width = rect.width;
					const offsetX = x - rect.x;
					const proportion = offsetX / width;
					element.value = min + ( max - min ) * proportion;
					element.dispatchEvent( new InputEvent( 'input', { bubbles: true } ) );
				}
			}
			for ( let i = 0; i < element.childNodes.length; i ++ ) {
				traverse( element.childNodes[ i ] );
			}
		}
	}
	traverse( element );
}
export { HTMLMesh };