File: //var/www/aspa/three/addons/helpers/PositionalAudioHelper.js
import {
	BufferGeometry,
	BufferAttribute,
	LineBasicMaterial,
	Line,
	MathUtils
} from 'three';
class PositionalAudioHelper extends Line {
	constructor( audio, range = 1, divisionsInnerAngle = 16, divisionsOuterAngle = 2 ) {
		const geometry = new BufferGeometry();
		const divisions = divisionsInnerAngle + divisionsOuterAngle * 2;
		const positions = new Float32Array( ( divisions * 3 + 3 ) * 3 );
		geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
		const materialInnerAngle = new LineBasicMaterial( { color: 0x00ff00 } );
		const materialOuterAngle = new LineBasicMaterial( { color: 0xffff00 } );
		super( geometry, [ materialOuterAngle, materialInnerAngle ] );
		this.audio = audio;
		this.range = range;
		this.divisionsInnerAngle = divisionsInnerAngle;
		this.divisionsOuterAngle = divisionsOuterAngle;
		this.type = 'PositionalAudioHelper';
		this.update();
	}
	update() {
		const audio = this.audio;
		const range = this.range;
		const divisionsInnerAngle = this.divisionsInnerAngle;
		const divisionsOuterAngle = this.divisionsOuterAngle;
		const coneInnerAngle = MathUtils.degToRad( audio.panner.coneInnerAngle );
		const coneOuterAngle = MathUtils.degToRad( audio.panner.coneOuterAngle );
		const halfConeInnerAngle = coneInnerAngle / 2;
		const halfConeOuterAngle = coneOuterAngle / 2;
		let start = 0;
		let count = 0;
		let i;
		let stride;
		const geometry = this.geometry;
		const positionAttribute = geometry.attributes.position;
		geometry.clearGroups();
		//
		function generateSegment( from, to, divisions, materialIndex ) {
			const step = ( to - from ) / divisions;
			positionAttribute.setXYZ( start, 0, 0, 0 );
			count ++;
			for ( i = from; i < to; i += step ) {
				stride = start + count;
				positionAttribute.setXYZ( stride, Math.sin( i ) * range, 0, Math.cos( i ) * range );
				positionAttribute.setXYZ( stride + 1, Math.sin( Math.min( i + step, to ) ) * range, 0, Math.cos( Math.min( i + step, to ) ) * range );
				positionAttribute.setXYZ( stride + 2, 0, 0, 0 );
				count += 3;
			}
			geometry.addGroup( start, count, materialIndex );
			start += count;
			count = 0;
		}
		//
		generateSegment( - halfConeOuterAngle, - halfConeInnerAngle, divisionsOuterAngle, 0 );
		generateSegment( - halfConeInnerAngle, halfConeInnerAngle, divisionsInnerAngle, 1 );
		generateSegment( halfConeInnerAngle, halfConeOuterAngle, divisionsOuterAngle, 0 );
		//
		positionAttribute.needsUpdate = true;
		if ( coneInnerAngle === coneOuterAngle ) this.material[ 0 ].visible = false;
	}
	dispose() {
		this.geometry.dispose();
		this.material[ 0 ].dispose();
		this.material[ 1 ].dispose();
	}
}
export { PositionalAudioHelper };