File: //var/www/aspa/three/addons/geometries/InstancedPointsGeometry.js
import {
	Box3,
	Float32BufferAttribute,
	InstancedBufferGeometry,
	InstancedBufferAttribute,
	Sphere,
	Vector3
} from 'three';
const _vector = new Vector3();
class InstancedPointsGeometry extends InstancedBufferGeometry {
	constructor() {
		super();
		this.isInstancedPointsGeometry = true;
		this.type = 'InstancedPointsGeometry';
		const positions = [ - 1, 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
		const uvs = [ - 1, 1, 1, 1, - 1, - 1, 1, - 1 ];
		const index = [ 0, 2, 1, 2, 3, 1 ];
		this.setIndex( index );
		this.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
		this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
	}
	applyMatrix4( matrix ) {
		const pos = this.attributes.instancePosition;
		if ( pos !== undefined ) {
			pos.applyMatrix4( matrix );
			pos.needsUpdate = true;
		}
		if ( this.boundingBox !== null ) {
			this.computeBoundingBox();
		}
		if ( this.boundingSphere !== null ) {
			this.computeBoundingSphere();
		}
		return this;
	}
	setPositions( array ) {
		let points;
		if ( array instanceof Float32Array ) {
			points = array;
		} else if ( Array.isArray( array ) ) {
			points = new Float32Array( array );
		}
		this.setAttribute( 'instancePosition', new InstancedBufferAttribute( points, 3 ) ); // xyz
		//
		this.computeBoundingBox();
		this.computeBoundingSphere();
		return this;
	}
	setColors( array ) {
		let colors;
		if ( array instanceof Float32Array ) {
			colors = array;
		} else if ( Array.isArray( array ) ) {
			colors = new Float32Array( array );
		}
		this.setAttribute( 'instanceColor', new InstancedBufferAttribute( colors, 3 ) ); // rgb
		return this;
	}
	computeBoundingBox() {
		if ( this.boundingBox === null ) {
			this.boundingBox = new Box3();
		}
		const pos = this.attributes.instancePosition;
		if ( pos !== undefined ) {
			this.boundingBox.setFromBufferAttribute( pos );
		}
	}
	computeBoundingSphere() {
		if ( this.boundingSphere === null ) {
			this.boundingSphere = new Sphere();
		}
		if ( this.boundingBox === null ) {
			this.computeBoundingBox();
		}
		const pos = this.attributes.instancePosition;
		if ( pos !== undefined ) {
			const center = this.boundingSphere.center;
			this.boundingBox.getCenter( center );
			let maxRadiusSq = 0;
			for ( let i = 0, il = pos.count; i < il; i ++ ) {
				_vector.fromBufferAttribute( pos, i );
				maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
			}
			this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
			if ( isNaN( this.boundingSphere.radius ) ) {
				console.error( 'THREE.InstancedPointsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this );
			}
		}
	}
	toJSON() {
		// todo
	}
}
export default InstancedPointsGeometry;