File: //var/www/aspa/three/addons/geometries/ConvexGeometry.js
import {
	BufferGeometry,
	Float32BufferAttribute
} from 'three';
import { ConvexHull } from '../math/ConvexHull.js';
class ConvexGeometry extends BufferGeometry {
	constructor( points = [] ) {
		super();
		// buffers
		const vertices = [];
		const normals = [];
		const convexHull = new ConvexHull().setFromPoints( points );
		// generate vertices and normals
		const faces = convexHull.faces;
		for ( let i = 0; i < faces.length; i ++ ) {
			const face = faces[ i ];
			let edge = face.edge;
			// we move along a doubly-connected edge list to access all face points (see HalfEdge docs)
			do {
				const point = edge.head().point;
				vertices.push( point.x, point.y, point.z );
				normals.push( face.normal.x, face.normal.y, face.normal.z );
				edge = edge.next;
			} while ( edge !== face.edge );
		}
		// build geometry
		this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
		this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
	}
}
export { ConvexGeometry };