File: //var/www/aspa/three/addons/exporters/OBJExporter.js
import {
	Color,
	Matrix3,
	Vector2,
	Vector3
} from 'three';
class OBJExporter {
	parse( object ) {
		let output = '';
		let indexVertex = 0;
		let indexVertexUvs = 0;
		let indexNormals = 0;
		const vertex = new Vector3();
		const color = new Color();
		const normal = new Vector3();
		const uv = new Vector2();
		const face = [];
		function parseMesh( mesh ) {
			let nbVertex = 0;
			let nbNormals = 0;
			let nbVertexUvs = 0;
			const geometry = mesh.geometry;
			const normalMatrixWorld = new Matrix3();
			// shortcuts
			const vertices = geometry.getAttribute( 'position' );
			const normals = geometry.getAttribute( 'normal' );
			const uvs = geometry.getAttribute( 'uv' );
			const indices = geometry.getIndex();
			// name of the mesh object
			output += 'o ' + mesh.name + '\n';
			// name of the mesh material
			if ( mesh.material && mesh.material.name ) {
				output += 'usemtl ' + mesh.material.name + '\n';
			}
			// vertices
			if ( vertices !== undefined ) {
				for ( let i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
					vertex.fromBufferAttribute( vertices, i );
					// transform the vertex to world space
					vertex.applyMatrix4( mesh.matrixWorld );
					// transform the vertex to export format
					output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
				}
			}
			// uvs
			if ( uvs !== undefined ) {
				for ( let i = 0, l = uvs.count; i < l; i ++, nbVertexUvs ++ ) {
					uv.fromBufferAttribute( uvs, i );
					// transform the uv to export format
					output += 'vt ' + uv.x + ' ' + uv.y + '\n';
				}
			}
			// normals
			if ( normals !== undefined ) {
				normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
				for ( let i = 0, l = normals.count; i < l; i ++, nbNormals ++ ) {
					normal.fromBufferAttribute( normals, i );
					// transform the normal to world space
					normal.applyMatrix3( normalMatrixWorld ).normalize();
					// transform the normal to export format
					output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
				}
			}
			// faces
			if ( indices !== null ) {
				for ( let i = 0, l = indices.count; i < l; i += 3 ) {
					for ( let m = 0; m < 3; m ++ ) {
						const j = indices.getX( i + m ) + 1;
						face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
					}
					// transform the face to export format
					output += 'f ' + face.join( ' ' ) + '\n';
				}
			} else {
				for ( let i = 0, l = vertices.count; i < l; i += 3 ) {
					for ( let m = 0; m < 3; m ++ ) {
						const j = i + m + 1;
						face[ m ] = ( indexVertex + j ) + ( normals || uvs ? '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
					}
					// transform the face to export format
					output += 'f ' + face.join( ' ' ) + '\n';
				}
			}
			// update index
			indexVertex += nbVertex;
			indexVertexUvs += nbVertexUvs;
			indexNormals += nbNormals;
		}
		function parseLine( line ) {
			let nbVertex = 0;
			const geometry = line.geometry;
			const type = line.type;
			// shortcuts
			const vertices = geometry.getAttribute( 'position' );
			// name of the line object
			output += 'o ' + line.name + '\n';
			if ( vertices !== undefined ) {
				for ( let i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
					vertex.fromBufferAttribute( vertices, i );
					// transform the vertex to world space
					vertex.applyMatrix4( line.matrixWorld );
					// transform the vertex to export format
					output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
				}
			}
			if ( type === 'Line' ) {
				output += 'l ';
				for ( let j = 1, l = vertices.count; j <= l; j ++ ) {
					output += ( indexVertex + j ) + ' ';
				}
				output += '\n';
			}
			if ( type === 'LineSegments' ) {
				for ( let j = 1, k = j + 1, l = vertices.count; j < l; j += 2, k = j + 1 ) {
					output += 'l ' + ( indexVertex + j ) + ' ' + ( indexVertex + k ) + '\n';
				}
			}
			// update index
			indexVertex += nbVertex;
		}
		function parsePoints( points ) {
			let nbVertex = 0;
			const geometry = points.geometry;
			const vertices = geometry.getAttribute( 'position' );
			const colors = geometry.getAttribute( 'color' );
			output += 'o ' + points.name + '\n';
			if ( vertices !== undefined ) {
				for ( let i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
					vertex.fromBufferAttribute( vertices, i );
					vertex.applyMatrix4( points.matrixWorld );
					output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z;
					if ( colors !== undefined ) {
						color.fromBufferAttribute( colors, i ).convertLinearToSRGB();
						output += ' ' + color.r + ' ' + color.g + ' ' + color.b;
					}
					output += '\n';
				}
				output += 'p ';
				for ( let j = 1, l = vertices.count; j <= l; j ++ ) {
					output += ( indexVertex + j ) + ' ';
				}
				output += '\n';
			}
			// update index
			indexVertex += nbVertex;
		}
		object.traverse( function ( child ) {
			if ( child.isMesh === true ) {
				parseMesh( child );
			}
			if ( child.isLine === true ) {
				parseLine( child );
			}
			if ( child.isPoints === true ) {
				parsePoints( child );
			}
		} );
		return output;
	}
}
export { OBJExporter };