File: //var/www/aspa/three/addons/exporters/EXRExporter.js
/**
 * @author sciecode / https://github.com/sciecode
 *
 * EXR format references:
 * 	https://www.openexr.com/documentation/openexrfilelayout.pdf
 */
import {
	FloatType,
	HalfFloatType,
	RGBAFormat,
	DataUtils,
} from 'three';
import * as fflate from '../libs/fflate.module.js';
const textEncoder = new TextEncoder();
const NO_COMPRESSION = 0;
const ZIPS_COMPRESSION = 2;
const ZIP_COMPRESSION = 3;
class EXRExporter {
	parse( arg1, arg2, arg3 ) {
		if ( ! arg1 || ! ( arg1.isWebGLRenderer || arg1.isDataTexture ) ) {
			throw Error( 'EXRExporter.parse: Unsupported first parameter, expected instance of WebGLRenderer or DataTexture.' );
		} else if ( arg1.isWebGLRenderer ) {
			const renderer = arg1, renderTarget = arg2, options = arg3;
			supportedRTT( renderTarget );
			const info = buildInfoRTT( renderTarget, options ),
				dataBuffer = getPixelData( renderer, renderTarget, info ),
				rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ),
				chunks = compressData( rawContentBuffer, info );
			return fillData( chunks, info );
		} else if ( arg1.isDataTexture ) {
			const texture = arg1, options = arg2;
			supportedDT( texture );
			const info = buildInfoDT( texture, options ),
				dataBuffer = texture.image.data,
				rawContentBuffer = reorganizeDataBuffer( dataBuffer, info ),
				chunks = compressData( rawContentBuffer, info );
			return fillData( chunks, info );
		}
	}
}
function supportedRTT( renderTarget ) {
	if ( ! renderTarget || ! renderTarget.isWebGLRenderTarget ) {
		throw Error( 'EXRExporter.parse: Unsupported second parameter, expected instance of WebGLRenderTarget.' );
	}
	if ( renderTarget.isWebGLCubeRenderTarget || renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
		throw Error( 'EXRExporter.parse: Unsupported render target type, expected instance of WebGLRenderTarget.' );
	}
	if ( renderTarget.texture.type !== FloatType && renderTarget.texture.type !== HalfFloatType ) {
		throw Error( 'EXRExporter.parse: Unsupported WebGLRenderTarget texture type.' );
	}
	if ( renderTarget.texture.format !== RGBAFormat ) {
		throw Error( 'EXRExporter.parse: Unsupported WebGLRenderTarget texture format, expected RGBAFormat.' );
	}
}
function supportedDT( texture ) {
	if ( texture.type !== FloatType && texture.type !== HalfFloatType ) {
		throw Error( 'EXRExporter.parse: Unsupported DataTexture texture type.' );
	}
	if ( texture.format !== RGBAFormat ) {
		throw Error( 'EXRExporter.parse: Unsupported DataTexture texture format, expected RGBAFormat.' );
	}
	if ( ! texture.image.data ) {
		throw Error( 'EXRExporter.parse: Invalid DataTexture image data.' );
	}
	if ( texture.type === FloatType && texture.image.data.constructor.name !== 'Float32Array' ) {
		throw Error( 'EXRExporter.parse: DataTexture image data doesn\'t match type, expected \'Float32Array\'.' );
	}
	if ( texture.type === HalfFloatType && texture.image.data.constructor.name !== 'Uint16Array' ) {
		throw Error( 'EXRExporter.parse: DataTexture image data doesn\'t match type, expected \'Uint16Array\'.' );
	}
}
function buildInfoRTT( renderTarget, options = {} ) {
	const compressionSizes = {
		0: 1,
		2: 1,
		3: 16
	};
	const WIDTH = renderTarget.width,
		HEIGHT = renderTarget.height,
		TYPE = renderTarget.texture.type,
		FORMAT = renderTarget.texture.format,
		COMPRESSION = ( options.compression !== undefined ) ? options.compression : ZIP_COMPRESSION,
		EXPORTER_TYPE = ( options.type !== undefined ) ? options.type : HalfFloatType,
		OUT_TYPE = ( EXPORTER_TYPE === FloatType ) ? 2 : 1,
		COMPRESSION_SIZE = compressionSizes[ COMPRESSION ],
		NUM_CHANNELS = 4;
	return {
		width: WIDTH,
		height: HEIGHT,
		type: TYPE,
		format: FORMAT,
		compression: COMPRESSION,
		blockLines: COMPRESSION_SIZE,
		dataType: OUT_TYPE,
		dataSize: 2 * OUT_TYPE,
		numBlocks: Math.ceil( HEIGHT / COMPRESSION_SIZE ),
		numInputChannels: 4,
		numOutputChannels: NUM_CHANNELS,
	};
}
function buildInfoDT( texture, options = {} ) {
	const compressionSizes = {
		0: 1,
		2: 1,
		3: 16
	};
	const WIDTH = texture.image.width,
		HEIGHT = texture.image.height,
		TYPE = texture.type,
		FORMAT = texture.format,
		COMPRESSION = ( options.compression !== undefined ) ? options.compression : ZIP_COMPRESSION,
		EXPORTER_TYPE = ( options.type !== undefined ) ? options.type : HalfFloatType,
		OUT_TYPE = ( EXPORTER_TYPE === FloatType ) ? 2 : 1,
		COMPRESSION_SIZE = compressionSizes[ COMPRESSION ],
		NUM_CHANNELS = 4;
	return {
		width: WIDTH,
		height: HEIGHT,
		type: TYPE,
		format: FORMAT,
		compression: COMPRESSION,
		blockLines: COMPRESSION_SIZE,
		dataType: OUT_TYPE,
		dataSize: 2 * OUT_TYPE,
		numBlocks: Math.ceil( HEIGHT / COMPRESSION_SIZE ),
		numInputChannels: 4,
		numOutputChannels: NUM_CHANNELS,
	};
}
function getPixelData( renderer, rtt, info ) {
	let dataBuffer;
	if ( info.type === FloatType ) {
		dataBuffer = new Float32Array( info.width * info.height * info.numInputChannels );
	} else {
		dataBuffer = new Uint16Array( info.width * info.height * info.numInputChannels );
	}
	renderer.readRenderTargetPixels( rtt, 0, 0, info.width, info.height, dataBuffer );
	return dataBuffer;
}
function reorganizeDataBuffer( inBuffer, info ) {
	const w = info.width,
		h = info.height,
		dec = { r: 0, g: 0, b: 0, a: 0 },
		offset = { value: 0 },
		cOffset = ( info.numOutputChannels == 4 ) ? 1 : 0,
		getValue = ( info.type == FloatType ) ? getFloat32 : getFloat16,
		setValue = ( info.dataType == 1 ) ? setFloat16 : setFloat32,
		outBuffer = new Uint8Array( info.width * info.height * info.numOutputChannels * info.dataSize ),
		dv = new DataView( outBuffer.buffer );
	for ( let y = 0; y < h; ++ y ) {
		for ( let x = 0; x < w; ++ x ) {
			const i = y * w * 4 + x * 4;
			const r = getValue( inBuffer, i );
			const g = getValue( inBuffer, i + 1 );
			const b = getValue( inBuffer, i + 2 );
			const a = getValue( inBuffer, i + 3 );
			const line = ( h - y - 1 ) * w * ( 3 + cOffset ) * info.dataSize;
			decodeLinear( dec, r, g, b, a );
			offset.value = line + x * info.dataSize;
			setValue( dv, dec.a, offset );
			offset.value = line + ( cOffset ) * w * info.dataSize + x * info.dataSize;
			setValue( dv, dec.b, offset );
			offset.value = line + ( 1 + cOffset ) * w * info.dataSize + x * info.dataSize;
			setValue( dv, dec.g, offset );
			offset.value = line + ( 2 + cOffset ) * w * info.dataSize + x * info.dataSize;
			setValue( dv, dec.r, offset );
		}
	}
	return outBuffer;
}
function compressData( inBuffer, info ) {
	let compress,
		tmpBuffer,
		sum = 0;
	const chunks = { data: new Array(), totalSize: 0 },
		size = info.width * info.numOutputChannels * info.blockLines * info.dataSize;
	switch ( info.compression ) {
		case 0:
			compress = compressNONE;
			break;
		case 2:
		case 3:
			compress = compressZIP;
			break;
	}
	if ( info.compression !== 0 ) {
		tmpBuffer = new Uint8Array( size );
	}
	for ( let i = 0; i < info.numBlocks; ++ i ) {
		const arr = inBuffer.subarray( size * i, size * ( i + 1 ) );
		const block = compress( arr, tmpBuffer );
		sum += block.length;
		chunks.data.push( { dataChunk: block, size: block.length } );
	}
	chunks.totalSize = sum;
	return chunks;
}
function compressNONE( data ) {
	return data;
}
function compressZIP( data, tmpBuffer ) {
	//
	// Reorder the pixel data.
	//
	let t1 = 0,
		t2 = Math.floor( ( data.length + 1 ) / 2 ),
		s = 0;
	const stop = data.length - 1;
	while ( true ) {
		if ( s > stop ) break;
		tmpBuffer[ t1 ++ ] = data[ s ++ ];
		if ( s > stop ) break;
		tmpBuffer[ t2 ++ ] = data[ s ++ ];
	}
	//
	// Predictor.
	//
	let p = tmpBuffer[ 0 ];
	for ( let t = 1; t < tmpBuffer.length; t ++ ) {
		const d = tmpBuffer[ t ] - p + ( 128 + 256 );
		p = tmpBuffer[ t ];
		tmpBuffer[ t ] = d;
	}
	const deflate = fflate.zlibSync( tmpBuffer );
	return deflate;
}
function fillHeader( outBuffer, chunks, info ) {
	const offset = { value: 0 };
	const dv = new DataView( outBuffer.buffer );
	setUint32( dv, 20000630, offset ); // magic
	setUint32( dv, 2, offset ); // mask
	// = HEADER =
	setString( dv, 'compression', offset );
	setString( dv, 'compression', offset );
	setUint32( dv, 1, offset );
	setUint8( dv, info.compression, offset );
	setString( dv, 'screenWindowCenter', offset );
	setString( dv, 'v2f', offset );
	setUint32( dv, 8, offset );
	setUint32( dv, 0, offset );
	setUint32( dv, 0, offset );
	setString( dv, 'screenWindowWidth', offset );
	setString( dv, 'float', offset );
	setUint32( dv, 4, offset );
	setFloat32( dv, 1.0, offset );
	setString( dv, 'pixelAspectRatio', offset );
	setString( dv, 'float', offset );
	setUint32( dv, 4, offset );
	setFloat32( dv, 1.0, offset );
	setString( dv, 'lineOrder', offset );
	setString( dv, 'lineOrder', offset );
	setUint32( dv, 1, offset );
	setUint8( dv, 0, offset );
	setString( dv, 'dataWindow', offset );
	setString( dv, 'box2i', offset );
	setUint32( dv, 16, offset );
	setUint32( dv, 0, offset );
	setUint32( dv, 0, offset );
	setUint32( dv, info.width - 1, offset );
	setUint32( dv, info.height - 1, offset );
	setString( dv, 'displayWindow', offset );
	setString( dv, 'box2i', offset );
	setUint32( dv, 16, offset );
	setUint32( dv, 0, offset );
	setUint32( dv, 0, offset );
	setUint32( dv, info.width - 1, offset );
	setUint32( dv, info.height - 1, offset );
	setString( dv, 'channels', offset );
	setString( dv, 'chlist', offset );
	setUint32( dv, info.numOutputChannels * 18 + 1, offset );
	setString( dv, 'A', offset );
	setUint32( dv, info.dataType, offset );
	offset.value += 4;
	setUint32( dv, 1, offset );
	setUint32( dv, 1, offset );
	setString( dv, 'B', offset );
	setUint32( dv, info.dataType, offset );
	offset.value += 4;
	setUint32( dv, 1, offset );
	setUint32( dv, 1, offset );
	setString( dv, 'G', offset );
	setUint32( dv, info.dataType, offset );
	offset.value += 4;
	setUint32( dv, 1, offset );
	setUint32( dv, 1, offset );
	setString( dv, 'R', offset );
	setUint32( dv, info.dataType, offset );
	offset.value += 4;
	setUint32( dv, 1, offset );
	setUint32( dv, 1, offset );
	setUint8( dv, 0, offset );
	// null-byte
	setUint8( dv, 0, offset );
	// = OFFSET TABLE =
	let sum = offset.value + info.numBlocks * 8;
	for ( let i = 0; i < chunks.data.length; ++ i ) {
		setUint64( dv, sum, offset );
		sum += chunks.data[ i ].size + 8;
	}
}
function fillData( chunks, info ) {
	const TableSize = info.numBlocks * 8,
		HeaderSize = 259 + ( 18 * info.numOutputChannels ), // 259 + 18 * chlist
		offset = { value: HeaderSize + TableSize },
		outBuffer = new Uint8Array( HeaderSize + TableSize + chunks.totalSize + info.numBlocks * 8 ),
		dv = new DataView( outBuffer.buffer );
	fillHeader( outBuffer, chunks, info );
	for ( let i = 0; i < chunks.data.length; ++ i ) {
		const data = chunks.data[ i ].dataChunk;
		const size = chunks.data[ i ].size;
		setUint32( dv, i * info.blockLines, offset );
		setUint32( dv, size, offset );
		outBuffer.set( data, offset.value );
		offset.value += size;
	}
	return outBuffer;
}
function decodeLinear( dec, r, g, b, a ) {
	dec.r = r;
	dec.g = g;
	dec.b = b;
	dec.a = a;
}
// function decodeSRGB( dec, r, g, b, a ) {
// 	dec.r = r > 0.04045 ? Math.pow( r * 0.9478672986 + 0.0521327014, 2.4 ) : r * 0.0773993808;
// 	dec.g = g > 0.04045 ? Math.pow( g * 0.9478672986 + 0.0521327014, 2.4 ) : g * 0.0773993808;
// 	dec.b = b > 0.04045 ? Math.pow( b * 0.9478672986 + 0.0521327014, 2.4 ) : b * 0.0773993808;
// 	dec.a = a;
// }
function setUint8( dv, value, offset ) {
	dv.setUint8( offset.value, value );
	offset.value += 1;
}
function setUint32( dv, value, offset ) {
	dv.setUint32( offset.value, value, true );
	offset.value += 4;
}
function setFloat16( dv, value, offset ) {
	dv.setUint16( offset.value, DataUtils.toHalfFloat( value ), true );
	offset.value += 2;
}
function setFloat32( dv, value, offset ) {
	dv.setFloat32( offset.value, value, true );
	offset.value += 4;
}
function setUint64( dv, value, offset ) {
	dv.setBigUint64( offset.value, BigInt( value ), true );
	offset.value += 8;
}
function setString( dv, string, offset ) {
	const tmp = textEncoder.encode( string + '\0' );
	for ( let i = 0; i < tmp.length; ++ i ) {
		setUint8( dv, tmp[ i ], offset );
	}
}
function decodeFloat16( binary ) {
	const exponent = ( binary & 0x7C00 ) >> 10,
		fraction = binary & 0x03FF;
	return ( binary >> 15 ? - 1 : 1 ) * (
		exponent ?
			(
				exponent === 0x1F ?
					fraction ? NaN : Infinity :
					Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
			) :
			6.103515625e-5 * ( fraction / 0x400 )
	);
}
function getFloat16( arr, i ) {
	return decodeFloat16( arr[ i ] );
}
function getFloat32( arr, i ) {
	return arr[ i ];
}
export { EXRExporter, NO_COMPRESSION, ZIP_COMPRESSION, ZIPS_COMPRESSION };