File: //var/www/aspa/three/addons/exporters/DRACOExporter.js
import { Color } from 'three';
/**
 * Export draco compressed files from threejs geometry objects.
 *
 * Draco files are compressed and usually are smaller than conventional 3D file formats.
 *
 * The exporter receives a options object containing
 *  - decodeSpeed, indicates how to tune the encoder regarding decode speed (0 gives better speed but worst quality)
 *  - encodeSpeed, indicates how to tune the encoder parameters (0 gives better speed but worst quality)
 *  - encoderMethod
 *  - quantization, indicates the presision of each type of data stored in the draco file in the order (POSITION, NORMAL, COLOR, TEX_COORD, GENERIC)
 *  - exportUvs
 *  - exportNormals
 *  - exportColor
 */
/* global DracoEncoderModule */
class DRACOExporter {
	parse( object, options = {} ) {
		options = Object.assign( {
			decodeSpeed: 5,
			encodeSpeed: 5,
			encoderMethod: DRACOExporter.MESH_EDGEBREAKER_ENCODING,
			quantization: [ 16, 8, 8, 8, 8 ],
			exportUvs: true,
			exportNormals: true,
			exportColor: false,
		}, options );
		if ( DracoEncoderModule === undefined ) {
			throw new Error( 'THREE.DRACOExporter: required the draco_encoder to work.' );
		}
		const geometry = object.geometry;
		const dracoEncoder = DracoEncoderModule();
		const encoder = new dracoEncoder.Encoder();
		let builder;
		let dracoObject;
		if ( object.isMesh === true ) {
			builder = new dracoEncoder.MeshBuilder();
			dracoObject = new dracoEncoder.Mesh();
			const vertices = geometry.getAttribute( 'position' );
			builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.POSITION, vertices.count, vertices.itemSize, vertices.array );
			const faces = geometry.getIndex();
			if ( faces !== null ) {
				builder.AddFacesToMesh( dracoObject, faces.count / 3, faces.array );
			} else {
				const faces = new ( vertices.count > 65535 ? Uint32Array : Uint16Array )( vertices.count );
				for ( let i = 0; i < faces.length; i ++ ) {
					faces[ i ] = i;
				}
				builder.AddFacesToMesh( dracoObject, vertices.count, faces );
			}
			if ( options.exportNormals === true ) {
				const normals = geometry.getAttribute( 'normal' );
				if ( normals !== undefined ) {
					builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.NORMAL, normals.count, normals.itemSize, normals.array );
				}
			}
			if ( options.exportUvs === true ) {
				const uvs = geometry.getAttribute( 'uv' );
				if ( uvs !== undefined ) {
					builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.TEX_COORD, uvs.count, uvs.itemSize, uvs.array );
				}
			}
			if ( options.exportColor === true ) {
				const colors = geometry.getAttribute( 'color' );
				if ( colors !== undefined ) {
					const array = createVertexColorSRGBArray( colors );
					builder.AddFloatAttributeToMesh( dracoObject, dracoEncoder.COLOR, colors.count, colors.itemSize, array );
				}
			}
		} else if ( object.isPoints === true ) {
			builder = new dracoEncoder.PointCloudBuilder();
			dracoObject = new dracoEncoder.PointCloud();
			const vertices = geometry.getAttribute( 'position' );
			builder.AddFloatAttribute( dracoObject, dracoEncoder.POSITION, vertices.count, vertices.itemSize, vertices.array );
			if ( options.exportColor === true ) {
				const colors = geometry.getAttribute( 'color' );
				if ( colors !== undefined ) {
					const array = createVertexColorSRGBArray( colors );
					builder.AddFloatAttribute( dracoObject, dracoEncoder.COLOR, colors.count, colors.itemSize, array );
				}
			}
		} else {
			throw new Error( 'DRACOExporter: Unsupported object type.' );
		}
		//Compress using draco encoder
		const encodedData = new dracoEncoder.DracoInt8Array();
		//Sets the desired encoding and decoding speed for the given options from 0 (slowest speed, but the best compression) to 10 (fastest, but the worst compression).
		const encodeSpeed = ( options.encodeSpeed !== undefined ) ? options.encodeSpeed : 5;
		const decodeSpeed = ( options.decodeSpeed !== undefined ) ? options.decodeSpeed : 5;
		encoder.SetSpeedOptions( encodeSpeed, decodeSpeed );
		// Sets the desired encoding method for a given geometry.
		if ( options.encoderMethod !== undefined ) {
			encoder.SetEncodingMethod( options.encoderMethod );
		}
		// Sets the quantization (number of bits used to represent) compression options for a named attribute.
		// The attribute values will be quantized in a box defined by the maximum extent of the attribute values.
		if ( options.quantization !== undefined ) {
			for ( let i = 0; i < 5; i ++ ) {
				if ( options.quantization[ i ] !== undefined ) {
					encoder.SetAttributeQuantization( i, options.quantization[ i ] );
				}
			}
		}
		let length;
		if ( object.isMesh === true ) {
			length = encoder.EncodeMeshToDracoBuffer( dracoObject, encodedData );
		} else {
			length = encoder.EncodePointCloudToDracoBuffer( dracoObject, true, encodedData );
		}
		dracoEncoder.destroy( dracoObject );
		if ( length === 0 ) {
			throw new Error( 'THREE.DRACOExporter: Draco encoding failed.' );
		}
		//Copy encoded data to buffer.
		const outputData = new Int8Array( new ArrayBuffer( length ) );
		for ( let i = 0; i < length; i ++ ) {
			outputData[ i ] = encodedData.GetValue( i );
		}
		dracoEncoder.destroy( encodedData );
		dracoEncoder.destroy( encoder );
		dracoEncoder.destroy( builder );
		return outputData;
	}
}
function createVertexColorSRGBArray( attribute ) {
	// While .drc files do not specify colorspace, the only 'official' tooling
	// is PLY and OBJ converters, which use sRGB. We'll assume sRGB is expected
	// for .drc files, but note that Draco buffers embedded in glTF files will
	// be Linear-sRGB instead.
	const _color = new Color();
	const count = attribute.count;
	const itemSize = attribute.itemSize;
	const array = new Float32Array( count * itemSize );
	for ( let i = 0, il = count; i < il; i ++ ) {
		_color.fromBufferAttribute( attribute, i ).convertLinearToSRGB();
		array[ i * itemSize ] = _color.r;
		array[ i * itemSize + 1 ] = _color.g;
		array[ i * itemSize + 2 ] = _color.b;
		if ( itemSize === 4 ) {
			array[ i * itemSize + 3 ] = attribute.getW( i );
		}
	}
	return array;
}
// Encoder methods
DRACOExporter.MESH_EDGEBREAKER_ENCODING = 1;
DRACOExporter.MESH_SEQUENTIAL_ENCODING = 0;
// Geometry type
DRACOExporter.POINT_CLOUD = 0;
DRACOExporter.TRIANGULAR_MESH = 1;
// Attribute type
DRACOExporter.INVALID = - 1;
DRACOExporter.POSITION = 0;
DRACOExporter.NORMAL = 1;
DRACOExporter.COLOR = 2;
DRACOExporter.TEX_COORD = 3;
DRACOExporter.GENERIC = 4;
export { DRACOExporter };