File: //var/www/aspa/three/addons/effects/PeppersGhostEffect.js
import {
	PerspectiveCamera,
	Quaternion,
	Vector3
} from 'three';
/**
 * peppers ghost effect based on http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS
 */
class PeppersGhostEffect {
	constructor( renderer ) {
		const scope = this;
		scope.cameraDistance = 15;
		scope.reflectFromAbove = false;
		// Internals
		let _halfWidth, _width, _height;
		const _cameraF = new PerspectiveCamera(); //front
		const _cameraB = new PerspectiveCamera(); //back
		const _cameraL = new PerspectiveCamera(); //left
		const _cameraR = new PerspectiveCamera(); //right
		const _position = new Vector3();
		const _quaternion = new Quaternion();
		const _scale = new Vector3();
		// Initialization
		renderer.autoClear = false;
		this.setSize = function ( width, height ) {
			_halfWidth = width / 2;
			if ( width < height ) {
				_width = width / 3;
				_height = width / 3;
			} else {
				_width = height / 3;
				_height = height / 3;
			}
			renderer.setSize( width, height );
		};
		this.render = function ( scene, camera ) {
			if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
			if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
			camera.matrixWorld.decompose( _position, _quaternion, _scale );
			// front
			_cameraF.position.copy( _position );
			_cameraF.quaternion.copy( _quaternion );
			_cameraF.translateZ( scope.cameraDistance );
			_cameraF.lookAt( scene.position );
			// back
			_cameraB.position.copy( _position );
			_cameraB.quaternion.copy( _quaternion );
			_cameraB.translateZ( - ( scope.cameraDistance ) );
			_cameraB.lookAt( scene.position );
			_cameraB.rotation.z += 180 * ( Math.PI / 180 );
			// left
			_cameraL.position.copy( _position );
			_cameraL.quaternion.copy( _quaternion );
			_cameraL.translateX( - ( scope.cameraDistance ) );
			_cameraL.lookAt( scene.position );
			_cameraL.rotation.x += 90 * ( Math.PI / 180 );
			// right
			_cameraR.position.copy( _position );
			_cameraR.quaternion.copy( _quaternion );
			_cameraR.translateX( scope.cameraDistance );
			_cameraR.lookAt( scene.position );
			_cameraR.rotation.x += 90 * ( Math.PI / 180 );
			renderer.clear();
			renderer.setScissorTest( true );
			renderer.setScissor( _halfWidth - ( _width / 2 ), ( _height * 2 ), _width, _height );
			renderer.setViewport( _halfWidth - ( _width / 2 ), ( _height * 2 ), _width, _height );
			if ( scope.reflectFromAbove ) {
				renderer.render( scene, _cameraB );
			} else {
				renderer.render( scene, _cameraF );
			}
			renderer.setScissor( _halfWidth - ( _width / 2 ), 0, _width, _height );
			renderer.setViewport( _halfWidth - ( _width / 2 ), 0, _width, _height );
			if ( scope.reflectFromAbove ) {
				renderer.render( scene, _cameraF );
			} else {
				renderer.render( scene, _cameraB );
			}
			renderer.setScissor( _halfWidth - ( _width / 2 ) - _width, _height, _width, _height );
			renderer.setViewport( _halfWidth - ( _width / 2 ) - _width, _height, _width, _height );
			if ( scope.reflectFromAbove ) {
				renderer.render( scene, _cameraR );
			} else {
				renderer.render( scene, _cameraL );
			}
			renderer.setScissor( _halfWidth + ( _width / 2 ), _height, _width, _height );
			renderer.setViewport( _halfWidth + ( _width / 2 ), _height, _width, _height );
			if ( scope.reflectFromAbove ) {
				renderer.render( scene, _cameraL );
			} else {
				renderer.render( scene, _cameraR );
			}
			renderer.setScissorTest( false );
		};
	}
}
export { PeppersGhostEffect };