File: //var/www/aspa/three/addons/csm/CSMFrustum.js
import { Vector3, Matrix4 } from 'three';
const inverseProjectionMatrix = new Matrix4();
class CSMFrustum {
	constructor( data ) {
		data = data || {};
		this.vertices = {
			near: [
				new Vector3(),
				new Vector3(),
				new Vector3(),
				new Vector3()
			],
			far: [
				new Vector3(),
				new Vector3(),
				new Vector3(),
				new Vector3()
			]
		};
		if ( data.projectionMatrix !== undefined ) {
			this.setFromProjectionMatrix( data.projectionMatrix, data.maxFar || 10000 );
		}
	}
	setFromProjectionMatrix( projectionMatrix, maxFar ) {
		const isOrthographic = projectionMatrix.elements[ 2 * 4 + 3 ] === 0;
		inverseProjectionMatrix.copy( projectionMatrix ).invert();
		// 3 --- 0  vertices.near/far order
		// |     |
		// 2 --- 1
		// clip space spans from [-1, 1]
		this.vertices.near[ 0 ].set( 1, 1, - 1 );
		this.vertices.near[ 1 ].set( 1, - 1, - 1 );
		this.vertices.near[ 2 ].set( - 1, - 1, - 1 );
		this.vertices.near[ 3 ].set( - 1, 1, - 1 );
		this.vertices.near.forEach( function ( v ) {
			v.applyMatrix4( inverseProjectionMatrix );
		} );
		this.vertices.far[ 0 ].set( 1, 1, 1 );
		this.vertices.far[ 1 ].set( 1, - 1, 1 );
		this.vertices.far[ 2 ].set( - 1, - 1, 1 );
		this.vertices.far[ 3 ].set( - 1, 1, 1 );
		this.vertices.far.forEach( function ( v ) {
			v.applyMatrix4( inverseProjectionMatrix );
			const absZ = Math.abs( v.z );
			if ( isOrthographic ) {
				v.z *= Math.min( maxFar / absZ, 1.0 );
			} else {
				v.multiplyScalar( Math.min( maxFar / absZ, 1.0 ) );
			}
		} );
		return this.vertices;
	}
	split( breaks, target ) {
		while ( breaks.length > target.length ) {
			target.push( new CSMFrustum() );
		}
		target.length = breaks.length;
		for ( let i = 0; i < breaks.length; i ++ ) {
			const cascade = target[ i ];
			if ( i === 0 ) {
				for ( let j = 0; j < 4; j ++ ) {
					cascade.vertices.near[ j ].copy( this.vertices.near[ j ] );
				}
			} else {
				for ( let j = 0; j < 4; j ++ ) {
					cascade.vertices.near[ j ].lerpVectors( this.vertices.near[ j ], this.vertices.far[ j ], breaks[ i - 1 ] );
				}
			}
			if ( i === breaks.length - 1 ) {
				for ( let j = 0; j < 4; j ++ ) {
					cascade.vertices.far[ j ].copy( this.vertices.far[ j ] );
				}
			} else {
				for ( let j = 0; j < 4; j ++ ) {
					cascade.vertices.far[ j ].lerpVectors( this.vertices.near[ j ], this.vertices.far[ j ], breaks[ i ] );
				}
			}
		}
	}
	toSpace( cameraMatrix, target ) {
		for ( let i = 0; i < 4; i ++ ) {
			target.vertices.near[ i ]
				.copy( this.vertices.near[ i ] )
				.applyMatrix4( cameraMatrix );
			target.vertices.far[ i ]
				.copy( this.vertices.far[ i ] )
				.applyMatrix4( cameraMatrix );
		}
	}
}
export { CSMFrustum };