File: //var/www/aspa/three/addons/animation/AnimationClipCreator.js
import {
	AnimationClip,
	BooleanKeyframeTrack,
	ColorKeyframeTrack,
	NumberKeyframeTrack,
	Vector3,
	VectorKeyframeTrack
} from 'three';
class AnimationClipCreator {
	static CreateRotationAnimation( period, axis = 'x' ) {
		const times = [ 0, period ], values = [ 0, 360 ];
		const trackName = '.rotation[' + axis + ']';
		const track = new NumberKeyframeTrack( trackName, times, values );
		return new AnimationClip( null, period, [ track ] );
	}
	static CreateScaleAxisAnimation( period, axis = 'x' ) {
		const times = [ 0, period ], values = [ 0, 1 ];
		const trackName = '.scale[' + axis + ']';
		const track = new NumberKeyframeTrack( trackName, times, values );
		return new AnimationClip( null, period, [ track ] );
	}
	static CreateShakeAnimation( duration, shakeScale ) {
		const times = [], values = [], tmp = new Vector3();
		for ( let i = 0; i < duration * 10; i ++ ) {
			times.push( i / 10 );
			tmp.set( Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0 ).
				multiply( shakeScale ).
				toArray( values, values.length );
		}
		const trackName = '.position';
		const track = new VectorKeyframeTrack( trackName, times, values );
		return new AnimationClip( null, duration, [ track ] );
	}
	static CreatePulsationAnimation( duration, pulseScale ) {
		const times = [], values = [], tmp = new Vector3();
		for ( let i = 0; i < duration * 10; i ++ ) {
			times.push( i / 10 );
			const scaleFactor = Math.random() * pulseScale;
			tmp.set( scaleFactor, scaleFactor, scaleFactor ).
				toArray( values, values.length );
		}
		const trackName = '.scale';
		const track = new VectorKeyframeTrack( trackName, times, values );
		return new AnimationClip( null, duration, [ track ] );
	}
	static CreateVisibilityAnimation( duration ) {
		const times = [ 0, duration / 2, duration ], values = [ true, false, true ];
		const trackName = '.visible';
		const track = new BooleanKeyframeTrack( trackName, times, values );
		return new AnimationClip( null, duration, [ track ] );
	}
	static CreateMaterialColorAnimation( duration, colors ) {
		const times = [], values = [],
			timeStep = duration / colors.length;
		for ( let i = 0; i < colors.length; i ++ ) {
			times.push( i * timeStep );
			const color = colors[ i ];
			values.push( color.r, color.g, color.b );
		}
		const trackName = '.material.color';
		const track = new ColorKeyframeTrack( trackName, times, values );
		return new AnimationClip( null, duration, [ track ] );
	}
}
export { AnimationClipCreator };